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Mentioned in 1 episodes
The Book of Shaders
Book •
The Book of Shaders is a comprehensive guide to fragment shaders, focusing on GLSL (OpenGL Shading Language).
It covers topics such as procedural shapes, image processing, simulations, and advanced techniques like ray marching.
The book is designed for creative coders, game developers, and engineers with a basic understanding of linear algebra and trigonometry.
It covers topics such as procedural shapes, image processing, simulations, and advanced techniques like ray marching.
The book is designed for creative coders, game developers, and engineers with a basic understanding of linear algebra and trigonometry.
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Mentioned in 1 episodes
Mentioned as a helpful resource for learning about shaders.

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