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The Videogame Industry Does Not Exist
Why We Should Think Beyond Commercial Game Production
Book • 2023
Brandon Keogh's "The Videogame Industry Does Not Exist" offers a critical examination of the commercial video game industry, challenging conventional understandings of its structure and function.
The book argues that the industry's fragmented nature and reliance on precarious labor practices undermine its claims to coherence and stability.
Keogh explores the complex relationships between developers, publishers, and players, highlighting the power imbalances and exploitative practices that often characterize the industry.
He also examines the impact of these practices on game design and the creative process, arguing that they often lead to a homogenization of games and a suppression of innovation.
The book ultimately calls for a more critical and nuanced understanding of the video game industry, one that acknowledges its inherent contradictions and challenges.
The book argues that the industry's fragmented nature and reliance on precarious labor practices undermine its claims to coherence and stability.
Keogh explores the complex relationships between developers, publishers, and players, highlighting the power imbalances and exploitative practices that often characterize the industry.
He also examines the impact of these practices on game design and the creative process, arguing that they often lead to a homogenization of games and a suppression of innovation.
The book ultimately calls for a more critical and nuanced understanding of the video game industry, one that acknowledges its inherent contradictions and challenges.