

#54406
Mentioned in 1 episodes
Game Engine Black Book
Wolfenstein 3D
Book • 2017
This book provides an in-depth look at the Wolfenstein 3D game engine, focusing on how id Software leveraged the capabilities of early 90s hardware to create a groundbreaking first-person shooter.
It covers technical aspects such as raycasting, VGA graphics, and memory management, offering insights into the challenges and innovations of game development during that era.
It covers technical aspects such as raycasting, VGA graphics, and memory management, offering insights into the challenges and innovations of game development during that era.
Mentioned by
Mentioned in 1 episodes
Recommended by 

for its technical exploration of Wolfenstein 3D.


Lex Fridman

1,000 snips
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets