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Mentioned in 1 episodes

Game Engine Black Book

Wolfenstein 3D
Book • 2017
This book provides an in-depth look at the Wolfenstein 3D game engine, focusing on how id Software leveraged the capabilities of early 90s hardware to create a groundbreaking first-person shooter.

It covers technical aspects such as raycasting, VGA graphics, and memory management, offering insights into the challenges and innovations of game development during that era.

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Mentioned in 1 episodes

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Lex Fridman
for its technical exploration of Wolfenstein 3D.
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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

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