#13904
Mentioned in 3 episodes
Dark Souls 3
Book • 2021
Mentioned by
Mentioned in 3 episodes
Mentioned by ![undefined]()

as a game that gave a great feeling of exploration, despite not telling you much about the goal.

Patric Mueller

20 snips
Episode 72: IRDC 2013
Mentioned as a game where everything is implied and players fill in the blanks with their imagination.

Episode 51: Graphics and Tile Design part 1
Citato da 

per descrivere il livello di difficoltà del gioco solitario Ragemore.


Jack

Episodio 384 - Wroth, Ragemore, Topotto mini-giochi da viaggio
Mencionado por ![undefined]()

durante uma discussão sobre o jogo The First Berserker: Khazan.

Rafael Quino

Vértice #463: The First Berserker: Khazan, Trails of Cold Steel 4, GDC Awards, rumores de God of War e mais!
Mencionado por ![undefined]()

durante uma discussão sobre o jogo The First Berserker: Khazan.

Rafael Quino

Vértice #463: The First Berserker: Khazan, Trails of Cold Steel 4, GDC Awards, rumores de God of War e mais!
Mentioned by 

as an example of a game with permadeath.


Marguerite deCourcelle

Coin Artist on Building *real* Crypto-Games
Mencionado por ![undefined]()

durante a discussão sobre o Elden Ring Night Rain.

André Campos

Vértice #458: Elden Ring: Nightreign, Warriors: Abyss, State of Play e mais!
Mentioned as a source of inspiration in game design.

Creating a Soulslike Under the Sea with Another Crab's Treasure
Mentioned by ![undefined]()

when discussing the development of No Rest for the Wicked and its inspiration from Dark Souls and Monster Hunter.

Thomas Mahler

Ep. 040 - How He Sold 15,000,000 Copies Of His Games (Thomas Mahler)




