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The Potential of Video Games in Sound Mixing on Streaming Platforms
Video game settings with separate volume sliders for music, sound effects, and dialogue have been suggested as a solution to audio balance on streaming platforms. However, this may lead to people constantly adjusting sliders. Instead, the author proposes having real people mixing the audio in small rooms with small speakers as an additional track on streaming services. They suggest this track should be the default, with the option to switch to a theatrical mix.