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Maximizing Creativity and Success in Video Game Development
Focusing on fun instead of risk reduction in the greenlight process for game development can lead to more innovative and appealing games. Involving the target market in judging the fun factor, rather than relying solely on executives, can result in cooler game ideas. Building triple A games with smaller teams can lead to a greater diversity of ideas and more good games. The idea that there may not be enough customers for new games is challenged by the assertion that everyone is a gamer in some form, and better content can attract more customers. The examples of Fortnite and Minecraft are cited as evidence that appealing content can bring in new players from different genres of games.