33sec snip

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Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming

Acquired

NOTE

Financial Expectations in LiveOps

Transitioning from development to LiveOps, companies may find themselves spending as much or more annually on LiveOps as they were during the development phase. Costs during LiveOps can match or exceed the annual expenditure during the production years, with the possibility of spending around $15 million per year for a three-year game development project.

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