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Mobile Gaming: A Freemium Economy - [Business Breakdowns, EP.115]

Business Breakdowns

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*Role of Ads as Monetization in F2P *

A significant proportion of Candy Crush's current daily active users have been playing the game since 2012. Before going public, King released statistics showing that many players were up to date with all the level packs and had never spent any money. This indicates that a large number of the most dedicated players do not spend money on the game. This raises the question of how significant the ad revenue is in relation to the overall revenue.

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