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Free to play solves for piracy
The insight highlights how the introduction of free-to-play games effectively tackled the persistent issue of piracy in the gaming industry. Previously, game publishers struggled with piracy when selling games in shiny discs at high prices. Various methods like copy protections, decoder rings, and one-time use license keys were used, but these were easily circumvented by pirates. Asia, particularly Korea and emerging markets like China and Southeast Asia, faced piracy rates as high as 90-95%, showcasing the severity of the problem. However, the shift to free-to-play models helped mitigate piracy issues by offering games for free, thus eliminating the incentive for piracy and fundamentally changing the landscape of the gaming industry.