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Implementing Back Pressure Strategies in Handling User Input
Implementing back pressure strategies is essential when dealing with scenarios where controlling the speed of the source is not feasible. When handling user input, such as keyboard interactions, strategies like debouncing, throttling, or sampling can be employed. Debouncing involves waiting for a pause in input before processing, throttling limits the frequency of processing, while sampling involves periodically processing data. In cases of server-to-server communication with multiple microservices, buffering can be useful to accumulate data before processing.