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Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming

Acquired

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Empowering Ownership and Peer-to-Peer Trading in Web3

In the transition from Web2 to Web3, the concept of owning your own loot and engaging in peer-to-peer trading is highlighted as a key difference. While Web2 involves paying gaming companies for items, Web3 allows users to own their loot and trade it without intermediaries. The question arises about why gaming companies would support peer-to-peer sales when their business model revolves around selling goods to users. The answer lies in the potential to expand the market, encourage higher trade volumes, and generate transaction revenue, as illustrated by the success of platforms like Roblox.

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