The game Katamari, where you roll a ball and pick up objects to grow, can teach us about the problems with quitting. Just like how small friction in not quitting can lead to bigger ones, the sunk cost fallacy makes people hold onto something they wouldn't buy now, just because they've already spent money on it. But thinking about waste as a forward-looking problem can help overcome these obstacles.
I recently sat down for a live event and Q&A with the great Annie Duke to discuss her new book, Quit: The power of knowing when to walk away. This episode is the audio from that event. Quit is all about how to develop a very particular skill: how to train your brain to make it easier to know which goals and plans are worth sticking to and which are not.
- Toronto Live Event: https://www.eventbrite.ca/e/how-minds-change-a-conversation-lab-with-david-mcraney-misha-glouberman-tickets-410047431907
- How Minds Change: www.davidmcraney.com/howmindschangehome
- Show Notes: www.youarenotsosmart.com
- Newsletter: https://davidmcraney.substack.com
- Annie Duke's Twitter: https://twitter.com/AnnieDuke