Computers in the past, although seen as mainly for men, actually had a wide appeal to everyone. Companies like Infocom created literary text adventure games that appealed to both men and women. However, this inclusive culture in video games quickly faded away. It's a shame that games are no longer made for older novel readers. In the early years of computer gaming, there was great potential for diversity in both game developers and players. The console war between Nintendo and Sega changed the landscape, as Sega shifted their focus to a younger audience, leaving behind the wider appeal of computer gaming.

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