The Game Design Round Table cover image

#302 Wildermyth with Nate Austin

The Game Design Round Table

NOTE

Challenges of telling a main story arc procedurally

Telling a main story arc procedurally is incredibly hard and has not been successfully achieved. The approach followed is to separate plot events from the random gameplay events, with only a few plot events needed to convey the overall arc. Most memorable game stories are often gameplay stories rather than the main plot events.

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