The speaker discusses how the new game compares unfavorably to well-established titles like Dead Cells and Lost Crown in terms of content and gameplay variety. The speaker highlights that the progression system in the new game, including the mind map and mobility features, may lose its appeal quickly compared to the ever-engaging experiences of other games. The speaker points out that despite the new game being fun with good loot, it falls short in comparison to more fleshed-out games like Dead Cells and Lost Crown. The speaker suggests that the new game may have benefited from more development time to compete effectively with established titles like Lost Crown, as it currently feels lacking in depth and engaging gameplay.
Prince of Persia is back — again! For the second time this year, Ubisoft has released a new Prince of Persia game that shifts the series to a new genre. Rogue Prince of Persia is, as the name suggests, a roguelike. Built by the team that steered Dead Cells through its later updates, Rogue Prince of Persia builds on that game’s formula in clever ways. But! In a market full of killer games in this genre, where does this new one stand?
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