
Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
Acquired
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Podcast - Episode 2 - Raoul and Gabriel
raoul. Lake: What is a game? There are no fewer than hone, we get here, like eight or nine definitions on wicopedia. From your perspective, how do you think about it? I like to use a definition that i came across in a book that is, by the way, the art of game design by shell. Such a cool topic to be talking about. We've gone deep on gaming history in and of its own so often here on acquired,. i thought a good jumping off point before we get into your specific principles that use it superhuman is let's togavelli, what is a games? It sounds like a simple question, sometimes hard to
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