The board game is designed to simulate the challenges faced by farmers during harvest seasons, including unpredictable factors like crop quality, harvest expenses, and unforeseen events such as tractor malfunctions or natural disasters. The game is a reflection of real-life experiences of the creators and their friends, making it an accurate model of the family farm and a depiction of their personal stories.
A young family nearly lost everything in the 1970s farm crisis. Then, they invented a board game. Today on the show, producer Ben Naddaff-Hafrey shares a story about how life shows up in games and what games teach us about risk, life, love, and in this case ... farming.
For more episodes like this, check out Pushkin’s The Last Archive podcast.
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