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Gamefication is hard (Textbook of the Future)
Explanatory videos have become popular, but why haven't pedagogical video games? Making games is difficult and resource-intensive. Most educational games are not fun, while the effective ones are not directly educational. However, 'The Witness' is an exception. It successfully combines problem-solving and math-like puzzles, leaving players satisfied. The challenge lies in the low rate of game production compared to YouTube math videos, which have a larger selection to meet users' needs and interests.