Realities can be subjective based on individual perceptions, like the differing ways two people can love humanity. Computers introduce the concept of inter objective realities, where shared digital experiences have a higher level of objectivity with tangible outcomes. In virtual worlds like World of Warcraft, there are clear achievements and spatial geometry, resembling a real space despite the absence of physical matter. The possibility of digital matter raises the question of the consequences of interacting with these inter objective realities, where experiences in video games and cryptocurrencies show the emergence of completely digital systems with tangible impacts.

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