The introduction of multi-touch in smartphones, particularly showcased in the first iPhone, was a defining moment that revolutionized user interaction. The combination of touch and visual feedback created an intuitive and magical experience for users. In contrast, the visibility of eyes in VR headsets, inspired by Ready Player One, is considered less crucial for the overall appeal of VR technology. However, this design element reflects Apple's unique approach to incorporating human nature into immersive technologies, suggesting potential for future advancements despite current limitations.
This week, Marques and David talk with Hugo Barra about his blog post where he makes a number of points and observations about the Apple Vision Pro and the state of VR in general. There's a lot to get into! Enjoy!
Links:
Hugo's Blog Post: https://bit.ly/4cYlEhS
Hugo hired by Facebook: https://bit.ly/4azeBur
Verge Oculus Rift review: https://bit.ly/3W20Obw
Piano Vision: https://bit.ly/3Q3nap7
Karl Guttag: https://bit.ly/3VZu4iQ
DisneyQuest Paper: https://bit.ly/49yIREo
Shop products mentioned:
Apple Vision Pro: https://geni.us/po94
Meta Quest 3: https://geni.us/SUUuw
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Marques: https://www.threads.net/@mkbhd
Andrew: https://www.threads.net/@andrew_manganelli
David Imel: https://www.threads.net/@davidimel
Adam: https://www.threads.net/@parmesanpapi17
Ellis: https://twitter.com/EllisRovin
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Music by 20syl:
https://bit.ly/2S53xlC
Waveform is part of the Vox Media Podcast Network.
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