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My Perfect Console with Simon Parkin

Latest episodes

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Aug 29, 2024 • 35min

Bonus: Game Club vs. The Messenger

In this special episode, Simon is joined by comedian Glenn Moore to discuss the subject of July's My Perfect Console 'Game Club', The Messenger.Throughout July 2024, Glenn and Simon, along with many of you, the listeners, played through the 2018 platformer The Messenger, a game chosen by Abu Salim during his episode of My Perfect Console.Glenn and Simon discuss their experiences with the game, with input from you the listeners. They also talk about how Glenn managed to break his Nintendo Switch, the popular game series that neither of us have clicked with, and which video game-themed subject Glenn should pick for his forthcoming appearance on Celebrity Mastermind...If you would like to listen to the full back catalogue of Game Club episodes head to www.patreon.com/myperfectconsole and become a supporter. Your monthly subscription –– about the cost of a magazine –– helps to fund the podcast, and comes with a range of supporter-only benefits.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
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Aug 26, 2024 • 1h 9min

Maddy Thorson, game-maker (Towerfall, Celeste).

My guest today is Maddy Thorson, a Canadian writer and designer for video games. At the age of 14, she obtained a copy of GameMaker, software on which she learned to make simple games. After studying computer science at Grande Prairie Regional College in Alberta, she moved to Vancouver and there rented a house in which she and her friends began working on a multiplayer combat game featuring four archers. TowerFall Ascension, became a huge hit.The following year, my guest took part in a game jam and co-created a game based on her experiences bouldering. That experiment grew into Celeste, which cast players as Madeline, a young woman suffering from anxiety and depression who aims to climb a mountain. En route, she meets manifestations of her self-doubt, which try to halt her progress.A commercial version of Celeste launched in 2018 and became a smash hit. It won Best Independent Game at the Game Awards and in 2022 was ranked fourteenth in a USA Today list of the best games ever made.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
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Aug 19, 2024 • 1h 19min

Holly Gramazio, curator, novelist (The Husbands).

In this engaging conversation, Holly Gramazio, an acclaimed writer, curator, and game designer, shares her creative journey from arts law to writing her debut novel, 'The Husbands.' She reflects on the entertaining challenges of game design, particularly with 'Dicey Dungeons,' and the unique interplay between gaming and storytelling. Holly discusses nostalgic gaming experiences from her childhood in Australia, the revival of rhythm games, and the joy of fostering community through interactive festivals. Expect humor and insights on life, relationships, and the creative process!
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Aug 15, 2024 • 22min

Listener Console Special #1

In this special episode, five My Perfect Console supporters share the games they would like to put on their ideal, fictional games machine, and the reasons behind their choices. If you would like to share your console with the My Perfect Console audience, head to www.patreon.com/myperfectconsole where you can become a supporter and receive a raft of these and other benefits.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
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Aug 12, 2024 • 1h 21min

Luke Muscat, gamemaker (Fruit Ninja, Jetpack Joyride).

My guest today is Luke Muscat, the Australian video game designer behind some of the best-known smart phone games yet made. After graduating from Queensland University of Technology with a degree in IT and Games, he joined Halfbrick Studio, a game developer in Brisbane that specialised in games licensed from film and TV.There he designed a simple yet compelling iPhone game in which players must slice fruit thrown into the air by swiping the device's touch screen with their finger. Fruit Ninja released in 2010. Within a year it had sold more than 20 million copies. In 2011 my guest developed another once-in-a-lifetime hit with Jetpack Joyride, a game that won a slew of design awards and that continues to be a bestseller today. After a stint working as head of design for the company that makes Snapchat, in 2022 my guest went independent, and is now preparing to release his first indie title, Feed The Deep, a lovecraftian deep sea roguelike. LINKSFeed the Deep Steam PageLuke's Game Dev YouTube ChannelQuake 'Annihilation' video.Simon's 2013 New Yorker piece on 'endless runners'Daryl Baxter's 50 Years of Boss Fights.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
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Aug 5, 2024 • 34min

Tribute Episode: Brett Jones, artist (Goldeneye 007, Perfect Dark, Guardians of the Galaxy).

A special episode to celebrate the life and work of Brett Jones, an artist and animator for video games, film and television who passed away in July. Jones worked on the seminal N64 movie tie-in game, Goldeneye 007, which successfully brought the first person shooter genre to consoles. He made instrumental contributions to its sequel, Perfect Dark, then left the games industry to create VFX for film and television, contributing work to The Last Jedi, Guardians of the Galaxy, and Dr Who. This is a previously unreleased interview with Jones, conducted in 2022 as research for a Guardian article commemorating the 25th anniversary of Goldeneye 007.LINKSThe game’s Bond: the making of Nintendo classic GoldenEye 007 – The Guardian.Fundraiser for art exhibition of Brett's work, scheduled for November 2024.Brett's website.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
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Jul 29, 2024 • 1h 18min

Steve Meretszky, author of interactive fiction (Hitchhiker’s Guide to the Galaxy; A Mind Forever Voyaging).

My guest today is the American video game developer Steve Meretzky. Born and raised in Yonkers, New York, he attended MIT, where he earned a degree in construction management. In 1981, after two years spent working in the construction industry, a friend asked him if he would like to become a tester for Infocom, a publisher that specialised in interactive fiction. He agreed and was soon invited to write a game of his own, the science fiction game Planetfall.After he included a reference to Douglas Adam’s Hitchhiker’s Guide to the Galaxy in the game, my guest was invited to collaborate with Adams in adapting the novel into a best-selling game. In 1988 he wrote A Mind Forever Voyaging, an ambitious and politically charged work that stretched the boundaries of what a video game could do ––and saw him become one of the first interactive fiction writers admitted to the Science Fiction Writers of America.After stints working for Blue Fang Games, Playdom and King, he is currently VP of design at the mobile games company PeopleFun.LINKSBBC Documentary from 1985 takes us inside Infocom.Play 30th Anniversary Edition of Hitchhiker's Guide in your browser.Google's AI experiment with Zork...Hire Ed Hawkins to voice your game.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
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Jul 22, 2024 • 1h 18min

Rhianna Pratchett, writer for games (Heavenly Sword, Mirror's Edge, Tomb Raider).

My guest today is an English writer for video games, TV, film, comics, and books. Born into a literary household – her father was the celebrated fantasy novelist Terry Pratchett –– she studied journalism at the University of Arts in London. After graduating she joined the staff of PC Zone, where she worked her way up from editorial assistant to the role of section editor. In 2002 she left journalism to write video games, soon earning a BAFTA nomination for her work on Heavenly Sword.In 2013 she wrote the award-winning reboot of Tomb Raider, then its sequel, Rise of the Tomb Raider, for which she won the Outstanding Achievement in Videogame Writing award from the Writers Guild of America. My guest has also written comics for DC, Dark Horse, and Marvel, and her film and TV projects include collaborations with Film 4, and the Henson Company. As well as being the first woman to write a Fighting Fantasy novel, she has co-authored Campaigns & Companions: The Complete Roleplaying Guide for Pets. Last year she hosted the BBC Radio 4 series Mythical Creatures, a compendium of Britain’s mythic beasts, and what they tell us about our history.LINKS:Rhianna's website.https://www.theguardian.com/books/booksblog/2018/mar/12/terry-pratchett-moomins-rhianna-pratchettBecome a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
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Jul 15, 2024 • 1h 12min

Richard Sparks, librettist, writer (L.A. Opera, Not the Nine O'Clock News).

My guest today is the British scriptwriter and librettist for opera, Richard Sparks. In 1978 he wrote a sketch for Rowan Aktinson, the actor who later played Mr Bean, which Atkinson performed in the Secret Policeman’s Ball, a series of benefit shows organised by John Cleese to raise funds for Amnesty International. The success of the sketch led my guest to become a writer for BBC2’s ‘Not the Nine O’Clock News’ comedy show, and a slew of other TV writing gigs followed.In 1992 he moved to Los Angeles where he began to write libretti for the L.A. Opera. In 2016 he directed Stravinsky’s The Soldier’s Tale for the Los Angeles County Museum of Art, which starred Jack Black in the leading role. Now he has returned to his comedy roots, with the publication of “New Rock New Role”, a fantasy comic novel about a retired teacher who discovers video games while in his sixties. Website: https://richardsparks.com/The School Master SketchBecome a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
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Jul 8, 2024 • 1h 22min

Kelsey Beachum, narrative designer (Outer Wilds).

My guest today is the American game writer and narrative designer Kelsey Beachum. After graduating from Michigan State University, she worked in publishing, first as editor of the Cryogenic Society of America, then in editorial operations for the satirical current affairs publication, The Onion.In 2012 stared work on a space-mystery game titled Outer Wilds. Published in 2019 by Annapurna Interactive, Outer Wilds released to widespread acclaim. My guest was named a Nebula Award finalist for her writing on the game, which also won the 2020 BAFTA for Best Video Game. On this very podcast Ronan Farrow described the storytelling in Outer Wilds as “incredible.”Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.

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