

Advent of Computing
Sean Haas
Welcome to Advent of Computing, the show that talks about the shocking, intriguing, and all too often relevant history of computing. A lot of little things we take for granted today have rich stories behind their creation, in each episode we will learn how older tech has lead to our modern world.
Episodes
Mentioned books

May 3, 2020 • 45min
Episode 29 - PCM, Origins of Digital Audio
Every day we are inundated with digital audio: phone calls, music, even this podcast. Digitized sound has become so ubiquitous that it often fades into the background. What makes this all possible is a technology called Pulse Code Modulation, or PCM. This isn't new technology, its roots trace all the way back to 1937. So how exactly did digital audio come into being well before the first digital computers? Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1937: PCM Developed by Alec Reeves 1941: Germany Cracks A-3 Code 1943: Bell Labs Develops SIGSALY(aka The Green Hornet) 1957: First PCM Synthesizer, MUSIC I, Programmed by Max Mathews

Apr 19, 2020 • 40min
Episode 28 - Applesoft BASIC, Microsoft and Apple's First Collaboration
It's easy to think of Apple and Microsoft as bitter rivals, but that's not always the case. The two companies have a very complicated relationship, and a very long history. This connection goes all the way back to the 1970s and a product called Applesoft BASIC. It would become stock software on nearly every Apple II computer ever sold, it kept Apple competitive in the early home computer market, and it may have saved Microsoft from bankruptcy. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1997: Bill Gates saves Apple from Bankruptcy 1976: Apple I hits shelves, Integer BASIC soon follows 1977: Apple II Released 1978: AppleSoft BASIC Ships

Apr 5, 2020 • 43min
Episode 27 - Vectrex, Playing With Vectors
The 1980s were a turbulent and fast-moving decade for the video game industry. There were huge success stories, rapid advancements in technology, and the North American Video Game Crash. Caught up in all of this was an ambitious machine called the Vectrex. In an era dominated by pixelated graphics the Vectrex brought higher resolution vector images and early 3D to market. But ultimately it would be swept away during the market's crash. Today we are taking a dive into the development of the Vectrex, what made it different, and how it survives into the modern day. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing

30 snips
Mar 22, 2020 • 42min
Episode 26 - Memex and Hyperlinks
The widespread use of the internet has shaped our world, it's hard do imagine the modern day without it. One of the biggest featured would have to be the hyperlink. But despite the modern net feeling so new, links actually date back as far as the 1930s and the creation of the Memex: a machine that was never built but would influence coming generations of dreamers. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1927: Differential Analyzer Built at MIT 1938: Rapid Selector Built by Vannevar Bush 1945: As We May Think Published

Mar 8, 2020 • 39min
Episode 25 - Making Disks Flexible, Part 2
The floppy disk is one of the most iconic pieces of technology. While not in use in the modern day there was a period of 40 years where the floppy disk was synonymous with data storage. Today we pick up where we finished in the last episode, with the rise and fall of the 5 1/4 inch disk. We will be looking at the creation and spread of the 3 1/2 inch floppy disk. How did Sony, a non-player in the computer market, create this run away success? And how did Apple contribute to it's rise? Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1980: Sony Invents Microfloppy Disk 1983: Apple Builds Prototype MAC with 3 1/2 Inch Floppy

Feb 24, 2020 • 42min
Episode 24 - Making Disks Flexible, Part 1
The floppy disk was a ubiquitous technology for nearly 40 years. From mainframes to home computers, the plastic disk was everywhere. And in the decades it was around there were very few changes made to how it fundamentally worked. So how did it get so popular? What made the floppy disk so flexible? And how did it finally fall out of favor? In this episode we will look at the technology's early days. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1971: 8 Inch Floppy Disk(Minnow) Created at IBM 1976: Shugart Invents 5 1/4 Inch Floppy Disk

Feb 10, 2020 • 51min
Episode 23 - FORTRAN, Compilers, and Early Programming
Our modern world is full of software, it's what makes everything tick. The sheer amount of code that goes into something like keeping the internet running is staggering. Programming isn't the easiest profession, but there was a time when it was much much harder. It took a huge shift in thinking, and some impressive feats of software development, to make complicated programming possible. And that shift started in the 1950s. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1951: Grace Hopper Creates A-0 Compiler 1954: John Backus Starts FORTRAN Project at IBM 1957: First FORTARN Compiler Ships

Jan 26, 2020 • 45min
Episode 22 - Going Rogue
Many video games today make use of randomized content, some more than others. It may seem like an obvious feature, but it turns out that procedural generation didn't really catch on in video games until the 1980 release of Rogue. The game itself never saw much commercial success, but was wildly popular among UNIX users. In this episode we look at Rogue, how it was created, and the legacy that we still see today. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1980: Rogue Written for PDP/11 1984: Rogue Ported to PC, Macintosh, Atari ST

Jan 13, 2020 • 32min
Episode 21 - 8008: Intel's Second Shot
It's time to continue our deep dive into the legacy of Intel's processors. This episode we will be looking at the 8008, the second microprocessor produced by Intel and the progenitor of the x86 family. Along the way we will see how an innovative terminal from 1969 inspired the chip, how Intel lost a contract, and discuss some of the first personal computes. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1969: CTC Develops First 'Glass-Teletype' Terminal 1972: 8008 CPU Released by Intel

Jan 6, 2020 • 12min
Episode 20.5 - Cooking in Y2K
In this mini episode we will look at the Y2K bug, and some of the recipes it spawned. That's right, we are talking about Y2K cookbooks! You can find all more Y2K compliant food here: https://web.archive.org/web/19991012032855/http://y2kkitchen.com/ Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1999: Y2K Kitchen Hits Shelves


