Advent of Computing

Sean Haas
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Jan 26, 2020 • 45min

Episode 22 - Going Rogue

Many video games today make use of randomized content, some more than others. It may seem like an obvious feature, but it turns out that procedural generation didn't really catch on in video games until the 1980 release of Rogue. The game itself never saw much commercial success, but was wildly popular among UNIX users. In this episode we look at Rogue, how it was created, and the legacy that we still see today. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1980: Rogue Written for PDP/11 1984: Rogue Ported to PC, Macintosh, Atari ST
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Jan 13, 2020 • 32min

Episode 21 - 8008: Intel's Second Shot

It's time to continue our deep dive into the legacy of Intel's processors. This episode we will be looking at the 8008, the second microprocessor produced by Intel and the progenitor of the x86 family. Along the way we will see how an innovative terminal from 1969 inspired the chip, how Intel lost a contract, and discuss some of the first personal computes. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1969: CTC Develops First 'Glass-Teletype' Terminal 1972: 8008 CPU Released by Intel
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Jan 6, 2020 • 12min

Episode 20.5 - Cooking in Y2K

In this mini episode we will look at the Y2K bug, and some of the recipes it spawned. That's right, we are talking about Y2K cookbooks! You can find all more Y2K compliant food here: https://web.archive.org/web/19991012032855/http://y2kkitchen.com/ Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1999: Y2K Kitchen Hits Shelves
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Dec 30, 2019 • 37min

Episode 20 - PLATO Part 2: An Online Revolution

In the conclusion to our discussion of PLATO we look at the final incarnation of the system: PLATO IV. How did an educational machine turn into one of the earliest online communities? What was it like to use PLATO at it's height? Along the way we will look at the software, hardware, and video games that made PLATO so special. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1964: Plasma Display Patented 1972: PLATO IV Launches at University of Illinois 1973: Empire, First MMO, Developed for PLATO IV
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Dec 16, 2019 • 38min

Episode 19 - PLATO Part 1: A Revolution in Teaching

Discover the groundbreaking PLATO project, which revolutionized education in the 1960s. It introduced advanced technologies like the first plasma screens and multi-user online gaming. Explore the transition from mechanical teaching devices to early computer systems, highlighting the challenges innovators faced. Learn how funding from the National Science Foundation fueled these pioneering advancements, shaping the future of computer-assisted education and leaving a lasting legacy that remains overlooked today.
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Dec 2, 2019 • 33min

Episode 18 - Evolution of the Mouse

The computer mouse is a ubiquitous device, it's also one of the least changed devices we use with a computer. The mice we use today have only seen small incremental improvements since the first mouse was developed. So how did such a long lasting design take shape, and how did it travel the decades up to now? Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1961: First Mouse Developed at Engelbart's ARC Lab 1972: Xerox Develops Rollerball Mouse for Alto 1979: Apple LISA Mouse Designed
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Nov 25, 2019 • 10min

Episode 17.5 - Bill's Problem with Piracy

In this mini-episode we look at a strange event in Microsoft's early history and their first case of piracy. Along the way you will learn about the best advetrizing campaign in history: the MITS MOBILE Computer Caravan! Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1976: 'Open Letter to Hobbyists' Written by Bill Gates http://tee.pub/lic/4jnwv7m_ZPw
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Nov 18, 2019 • 33min

Episode 17 - The BBC Domesday Project

In 1086 William the Conqueror commissioned a survey of England that would come to be known as the Domesday Book. 900 years later the BBC would create a similar survey, called the Domesday Project. This new survey spanned two LaserDiscs holding over a gigabyte of data and 200,000 images, most of which were collected by students. It presets an amazing time capsule of the UK in 1986. Also contained within the disks were 3D virtual walks of the country side, and an entire computer generated gallery. So how did such strange technology come together to commemorate a 900 year old manuscript? Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1986: BBC Domesday Project Released
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Nov 4, 2019 • 30min

Episode 16 - 4004: The First Microprocessor

Intel is one of the dominant forces in the computer industry today, they may be most well known for their line of microprocessors. These chips have powered computers going back to the early days of microcomputers. How did Intel become so entrenched in the field? Well, it all started with the 4004 CPU, the first "one-chip" computer. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1971: Intel 4004 Released
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Oct 20, 2019 • 29min

Episode 15 - Lost in the Colossal Cave

Colossal Cave Adventure is one of the most influential video games of all time. Originally written for the DEC PDP-10 mainframe in 1975 the game has not only spread to just about any computer out there, but it has inspired the entire adventure/RPG genera. In this episode we are going to look at how Adventure got it's start, how it evolved into a full game, and how it came to be a lunch title for the IBM PC. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important dates in this episode: 1975: Colossal Cave Adventure Developed http://tee.pub/lic/MKt4UiBp22g

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