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The Board Game Design Lab

Latest episodes

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Apr 6, 2022 • 1h 10min

How to Design a Race Game with Kathleen Mercury

Kathleen Mercury, designer of Greece Lightning, talks about designing race games. We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, general design concepts, and more. The post How to Design a Race Game with Kathleen Mercury appeared first on Board Game Design Lab.
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Mar 30, 2022 • 58min

How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games. We talk about creating interesting differences, balancing factions, the challenges of playtesting these kinds of games, and more. And be sure to check out Stephen and Floyd’s game on Kickstarter HERE! The post How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu appeared first on Board Game Design Lab.
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Mar 23, 2022 • 1h 4min

How to Design Route Building Games with Ted Alspach

Ted Alspach, designer of Maglev Metro and several other route building games, talks about what makes these games special. We talk about themes that mesh well with the mechanism, end conditions, keeping players interested, and more. The post How to Design Route Building Games with Ted Alspach appeared first on Board Game Design Lab.
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Mar 16, 2022 • 33min

[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing. We talk about pros and cons, pricing challenges, community building, and more. The post [BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz appeared first on Board Game Design Lab.
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Mar 16, 2022 • 29min

[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more. The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.
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Mar 9, 2022 • 1h 7min

The Design Process of Phil Walker-Harding

Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process. We talk about coming up with ideas, honing big ideas into super fun games, knowing when to walk away from a design, pitching to publishers, and more. The post The Design Process of Phil Walker-Harding appeared first on Board Game Design Lab.
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Mar 2, 2022 • 1h 6min

How to Multiply Your Time with Carla Kopp

Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done. Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to figure out how to create more hours in the day. We talk about time management, scheduling, and all sorts of other things. The post How to Multiply Your Time with Carla Kopp appeared first on Board Game Design Lab.
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Feb 23, 2022 • 1h 7min

How to Design 2 Player Games with Alf Seegert

Alf Seegert, designer of Haven, discusses how to design two-player games. Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on expectations, and more. Alf Seegert’s Designer Diary for his latest game, Illumination, which includes a lot of information about his other games as well.  His website. You can find his games at Eagle-Gryphon Games, the easiest place to order Illumination, The Road to Canterbury, Fantastiqa, Heir to the Pharaoh, and others if you can’t find them at your FLGS. Many Alf Seegert games are on sale, and Heir to the Pharaoh is half off! The post How to Design 2 Player Games with Alf Seegert appeared first on Board Game Design Lab.
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Feb 16, 2022 • 57min

Community Building with Carol Mertz and Elan Lee

Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community. ​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and what it looks like to focus on the “crowd” portion of crowdfunding. And be sure to check out their latest Kickstarter project, Hand to Hand Wombat, HERE. The post Community Building with Carol Mertz and Elan Lee appeared first on Board Game Design Lab.
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Feb 9, 2022 • 1h

Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.They tell their origin story, share guerrilla marketing techniques, discuss mistakes they’ve made, and much more. Also, you can get 20% off in the Carma Games online store by using coupon code BGDL. The post Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark appeared first on Board Game Design Lab.

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