

The Board Game Design Lab
Gabe Barrett
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Episodes
Mentioned books

Apr 19, 2017 • 44min
Content as Marketing with Chris Rowlands
Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games.
The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And in doing so, you build relationships that will likely lead to people wanting to help you when the opportunity arises.
The post Content as Marketing with Chris Rowlands appeared first on Board Game Design Lab.

Apr 15, 2017 • 4min
[BONUS] Rob Daviau on What Themes Need a Legacy Version
The post [BONUS] Rob Daviau on What Themes Need a Legacy Version appeared first on Board Game Design Lab.

Apr 12, 2017 • 1h 26min
How to Playtest like a Pro with Rob Daviau
Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro.
Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game.
The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.

Apr 8, 2017 • 3min
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
The post [BONUS] Brent Kinney on Underutilized Printing Opportunities in Games appeared first on Board Game Design Lab.

Apr 5, 2017 • 43min
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and Brent brings a ton of experience and insight to the discussion.
The post The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney appeared first on Board Game Design Lab.

Mar 31, 2017 • 4min
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next
The post [BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next appeared first on Board Game Design Lab.

Mar 29, 2017 • 38min
Lessons Learned from Playing 5000+ Games with Tom Vasel
Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff.
Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game.
The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.

Mar 24, 2017 • 5min
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
The post [BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes appeared first on Board Game Design Lab.

Mar 22, 2017 • 58min
How to Organize a Design Space with Sen-Foong Lim
Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all.
Here are links to some of the resources mentioned in the show:
Gimp
Canva
Cropodile
Rotary Cutter
The post How to Organize a Design Space with Sen-Foong Lim appeared first on Board Game Design Lab.

Mar 17, 2017 • 6min
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
The post [BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals appeared first on Board Game Design Lab.