The Board Game Design Lab

Gabe Barrett
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Feb 19, 2020 • 1h 4min

Designing Big Games with Tim Eisner

Tim Eisner, designer of Tidal Blades, discusses the design process for creating big games.Tim is a master of designing games that take up a bunch of space on your table, but his games are also super approachable. The post Designing Big Games with Tim Eisner appeared first on Board Game Design Lab.
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Feb 12, 2020 • 1h 8min

Designing a Farming Game with Juma Al-JouJou

Juma Al-JouJou, designer of Clans of Caledonia, discusses the design process for a farming centric game.We talk about market economies, resources, balance, and more. The post Designing a Farming Game with Juma Al-JouJou appeared first on Board Game Design Lab.
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Feb 5, 2020 • 1h 5min

Localization with Mohamed Alqadi

Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level. We talk about not only translating a game but also changing the art and gameplay depending on where the game is being sold. The post Localization with Mohamed Alqadi appeared first on Board Game Design Lab.
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Jan 29, 2020 • 1h 5min

Designing a Nature-Themed Game with Erica Bouyouris

Erica Bouyouris, designer of Bosk, discusses what all goes into designing a nature-themed game. We talk about bringing a theme to life, mechanisms, art, components, and more. The post Designing a Nature-Themed Game with Erica Bouyouris appeared first on Board Game Design Lab.
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Jan 22, 2020 • 1h 15min

Publishing Your First Game with David Smith and Travis Winstead

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. We talk about idea selection, creating a product, long-term planning, and more. And be sure to check out their game 10 Gallon Tank on Kickstarter HERE. The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.
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Jan 15, 2020 • 56min

The Making of Dungeon Ball with Gabe Barrett

For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball. I talk about how the game came to be and what went into its design process.  I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign. The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.
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Jan 8, 2020 • 1h 4min

Designing Adventure Games with Mike Gnade

Mike Gnade, designer of Maximum Apocalypse, Set a Watch, The Few and Cursed, discusses what all goes into designing an adventure game. We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game. The post Designing Adventure Games with Mike Gnade appeared first on Board Game Design Lab.
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Jan 1, 2020 • 1h 21min

Designing an Awesome Print-n-Play with Martin Gonzalvez

Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important. We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques. The post Designing an Awesome Print-n-Play with Martin Gonzalvez appeared first on Board Game Design Lab.
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Dec 25, 2019 • 1h 32min

How to Market a Board Game (Part 2) with Andrew Lowen

Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more. The post How to Market a Board Game (Part 2) with Andrew Lowen appeared first on Board Game Design Lab.
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Dec 18, 2019 • 1h 15min

How to Market a Board Game (Part 1) with Andrew Lowen

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game. We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series. The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab.

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