Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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Dec 8, 2017 • 29min

#494: Kicker

In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
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Dec 1, 2017 • 31min

#493: 20 Lessons: Challenging Players

This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."
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Dec 1, 2017 • 32min

#492: Printing

I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.
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Nov 22, 2017 • 32min

#491: Being Spokesperson

Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.
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Nov 22, 2017 • 41min

#490: Unstable, Part 3

This podcast is the third and final part of the story of Unstable's design.
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Nov 17, 2017 • 41min

#489: Unstable, Part 2

This podcast is part 2 of 3 of the story of Unstable's design.
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Nov 17, 2017 • 35min

#488: Unstable, Part 1

The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.
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Nov 9, 2017 • 34min

#487: Pitching

An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.
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Nov 9, 2017 • 32min

#486: Getting Unstable Made

I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.
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Nov 3, 2017 • 36min

#485: HASCON 2017

The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.

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