Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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May 4, 2018 • 38min

#534: Designing Legendaries

In this podcast, I talk about how we design legendary cards.
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May 4, 2018 • 36min

#533: Editor-in-Chief

In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.
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Apr 27, 2018 • 54min

#532: Morph

In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.
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Apr 27, 2018 • 31min

#531: Magic Evolution, Part 3

This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.
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Apr 20, 2018 • 30min

#530: What Is a Game

This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.
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Apr 20, 2018 • 30min

#529: 20 Lessons: Creativity

This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.
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Apr 13, 2018 • 40min

#528: Dissension, Part 3

This is part three of three, where I share many card-by-card design stories from Dissension.
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Apr 13, 2018 • 41min

#527: Dissension, Part 2

This is part two of three, where I share many card-by-card design stories from Dissension.
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Apr 6, 2018 • 40min

#526: Dissension, Part 1

In this podcast, I go over the design test, the third trial for the Great Designer Search 3.
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Apr 6, 2018 • 33min

#525: Rookie Mistakes

Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.

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