

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

May 4, 2018 • 38min
#534: Designing Legendaries
In this podcast, I talk about how we design legendary cards.

May 4, 2018 • 36min
#533: Editor-in-Chief
In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.

Apr 27, 2018 • 54min
#532: Morph
In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.

Apr 27, 2018 • 31min
#531: Magic Evolution, Part 3
This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.

Apr 20, 2018 • 30min
#530: What Is a Game
This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.

Apr 20, 2018 • 30min
#529: 20 Lessons: Creativity
This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.

Apr 13, 2018 • 40min
#528: Dissension, Part 3
This is part three of three, where I share many card-by-card design stories from Dissension.

Apr 13, 2018 • 41min
#527: Dissension, Part 2
This is part two of three, where I share many card-by-card design stories from Dissension.

Apr 6, 2018 • 40min
#526: Dissension, Part 1
In this podcast, I go over the design test, the third trial for the Great Designer Search 3.

Apr 6, 2018 • 33min
#525: Rookie Mistakes
Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.


