

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

Feb 22, 2019 • 31min
#614: Lorwyn Cards, Part 4
This podcast is the fourth in a four-part series about the card-by-card design stories of Lorwyn.

Feb 22, 2019 • 34min
#613: Lorwyn Cards, Part 3
This podcast is the third in a four-part series about the card-by-card design stories of Lorwyn.

Feb 15, 2019 • 37min
#612: Lorwyn Cards, Part 2
This podcast is the second in a four-part series about the card-by-card design stories of Lorwyn.

Feb 15, 2019 • 40min
#611: Lorwyn Cards, Part 1
This podcast is the first in a four-part series about the card-by-card design stories of Lorwyn.

Feb 8, 2019 • 1h 4min
#610: Bends and Breaks
Often on my blog and social media accounts, I talk about things being "bends" and "breaks." In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.

Feb 8, 2019 • 49min
#609: Designing Direct Damage
This is another podcast in my "Designing _________ " series where I discuss how we design basic Magic effects. In this podcast, I talk about designing direct damage.

Feb 1, 2019 • 41min
#608: Other People's Lessons – Poetry
This is a new series called "Other People's Lessons" where I look at lessons from other areas of art and examine how those lessons apply to Magic design. Today's lesson was by a poet named Kara Ziehl and talks about how to better write poetry.

Feb 1, 2019 • 43min
#607: Unique Creature Types
In this podcast, I examine the many creature types that are unique to the game of Magic.

Jan 25, 2019 • 42min
#606: Lessons Learned – Dominaria
This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.

Jan 25, 2019 • 55min
#605: Market Research
In this podcast, I talk about the many ways we learn about what the players like and don't like.


