Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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May 31, 2019 • 48min

#642: Retired Mechanics

In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.
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May 31, 2019 • 33min

#641: Booster Packs

In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.
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May 24, 2019 • 39min

#640: Planeswalker Who's Who

In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.
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May 24, 2019 • 38min

#639: Top 10 Worst Mechanics

I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.
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May 17, 2019 • 44min

#638: War of the Spark

This podcast talks about the vision design of War of the Spark.
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May 17, 2019 • 43min

#637: Social Media in Game Design

In this podcast, I examine the role social media plays in modern game design.
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May 10, 2019 • 41min

#636: Rise & Fall of the Blocks

This podcast is about the history of the block, how they came about and why they went away.
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May 10, 2019 • 39min

#635: Rabiah Scale, Part 2

This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
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May 3, 2019 • 40min

#634: Rabiah Scale, Part 1

This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
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May 3, 2019 • 42min

#633: Morningtide, Part 3

This is part three of my three-part series on card-by-card design stories from Morningtide.

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