

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

May 31, 2019 • 48min
#642: Retired Mechanics
In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.

May 31, 2019 • 33min
#641: Booster Packs
In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.

May 24, 2019 • 39min
#640: Planeswalker Who's Who
In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.

May 24, 2019 • 38min
#639: Top 10 Worst Mechanics
I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.

May 17, 2019 • 44min
#638: War of the Spark
This podcast talks about the vision design of War of the Spark.

May 17, 2019 • 43min
#637: Social Media in Game Design
In this podcast, I examine the role social media plays in modern game design.

May 10, 2019 • 41min
#636: Rise & Fall of the Blocks
This podcast is about the history of the block, how they came about and why they went away.

May 10, 2019 • 39min
#635: Rabiah Scale, Part 2
This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.

May 3, 2019 • 40min
#634: Rabiah Scale, Part 1
This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.

May 3, 2019 • 42min
#633: Morningtide, Part 3
This is part three of my three-part series on card-by-card design stories from Morningtide.


