

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

May 21, 2020 • 39min
#742: Brian Weissman
In this podcast, I talk to Brian Weissman, an old-school pro player. He and I talk about the early days of the game as well as how he created the first Magic deck to ever get a name.

May 21, 2020 • 32min
#741: Bill Rose
In this podcast, I talk to Bill Rose, the vice president of Tabletop Magic. Bill and I have worked together for 25 years.

May 15, 2020 • 32min
#740: Meghan and Maria
In this podcast, I talk to Meghan Wolf and Maria Bartholdi of Good Luck, High Five.

May 15, 2020 • 32min
#739: The Professor
In this podcast, I talk to Brian Lewis (aka The Professor) of Tolarian Community College.

May 8, 2020 • 30min
#738: Donald Smith Jr.
Donald Smith Jr. is a member of the Play Design team, and I talk with him about what Play Design does.

May 8, 2020 • 33min
#737: Richard Garfield
For years, this has been the number-one request for a carpool guest for the podcast, but as Richard doesn't live near me, nor work at Wizards anymore, it's been an unobtainable goal. Thus, he seemed like a great guest for my at-home edition where I could call him on the phone. Richard and I talk about the design of Alpha.

Apr 30, 2020 • 29min
#736: Matt Place, Part 2
Matt Place had so much to say, we had to do a second podcast.

Apr 30, 2020 • 30min
#735: Matt Place, Part 1
In this podcast, I interview Matt Place, a former pro player and Magic R&D member.

Apr 24, 2020 • 33min
#734: Chris Mooney
I also interview Chris who is another GDS3 alum and another person I work closely with on the Vision Design team. As with Ari, we talk about what it's like being a Magic player from the outside who became an insider.

Apr 24, 2020 • 32min
#733: Ari Nieh
In another of my interview series, I interview Ari Nieh, winner of the Great Designer Search 3 and someone I work closely with on the Vision Design team. We talk about his early days of Magic, GDS3, and what it's like to work in R&D.


