Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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May 5, 2023 • 30min

#1032: Turn Structure

In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.
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May 5, 2023 • 30min

#1031: March of the Machine Casual Play Design with Ellie Rice

In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.
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Apr 28, 2023 • 34min

#1030: F.I.R.E. Design

R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.
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Apr 28, 2023 • 30min

#1029: March of the Machine Commander Decks with Ethan Fleischer

I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.
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Apr 21, 2023 • 31min

#1028: Databases

In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.
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Apr 21, 2023 • 30min

#1027: March of the Machine with Taylor Ingvarsson

I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.
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Apr 14, 2023 • 37min

#1026: Lessons Learned – Innistrad: Crimson Vow

This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I talk about what I learned from making Innistrad: Crimson Vow.
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Apr 14, 2023 • 33min

#1025: March of the Machine Set Design with Dave Humpherys

In this podcast, I sit down with Dave Humpherys, the lead set designer of March of the Machine, to talk about the making of the set.
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Apr 7, 2023 • 33min

#1024: March of the Machine Design

In this podcast, I tell the design story of March of the Machine.
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Apr 7, 2023 • 31min

#1023: Frames & Icons with Daniel Holt

In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of the Machine were designed.

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