

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

Oct 30, 2015 • 34min
Drive to Work #274 - Fate Reforged, Part 2
Mark continues with part 2 of his five-part series on the design of Fate Reforged.

Oct 23, 2015 • 46min
Drive to Work #273 - Fate Reforged, Part 1
Mark begins a five-part series on the design of Fate Reforged.

Oct 23, 2015 • 38min
Drive to Work #272 - ARC System
Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.

Oct 16, 2015 • 36min
Drive to Work #271 - Un-Rules Manager
Mark talks about being the rules manager for silver-bordered Magic.

Oct 16, 2015 • 33min
Drive to Work #270 - 10 Things Every Game Needs: Flavor
Mark continues with part 8 in his series on 10-things every game needs.

Oct 9, 2015 • 32min
Drive to Work #269 - Breaking Rules
Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.

Oct 9, 2015 • 44min
Drive to Work #268 - PAX 2015
Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.

Oct 2, 2015 • 33min
Drive to Work #267 - Green White
Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.

Oct 2, 2015 • 37min
Drive to Work #266 - Returning to Worlds
Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's podcast talks all about this topic.

Sep 25, 2015 • 38min
Drive to Work #265 - Creative Process Part 2
Mark concludes his two-parter about the creative process.


