Taking 20 Podcast

Taking 20 Podcast
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Mar 22, 2020 • 12min

Ep 12 - Murder Hobos and Encouraging Role Play

Ah, the murder hobo.  Bane of GM existence, right?  Not necessarily.  Jeremy talks about what needs to be done (if anything) about murder hobos in your campaigns.  He also goes over some basic carrots you can dangle in front of players to encourage role playing.
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Mar 19, 2020 • 14min

Ep 11 - Prebuilt vs Homebrew Adventures

Advantages and disadvantages of prebuilt adventures vs designing your own homebrew adventure.   Have an episode idea?  Send it to me at Feedback@Taking20Podcast.com
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Mar 17, 2020 • 17min

Ep 10 - Good Character Design

DOUBLE DIGITS and I STILL DON'T KNOW WHAT I'M DOING! Jeremy this time talks about building characters around tropes, concepts, pictures, party roles, and statistics.  Finally, Jeremy discusses the things your character simply must be, regardless of the personality he/she has.
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Mar 15, 2020 • 20min

Ep 9 - Realistic NPCs

Dive into the intricacies of creating multidimensional non-player characters (NPCs) that players will remember. Discover tips for enhancing NPC depth through unique traits and meaningful backstories. Explore the importance of avoiding harmful stereotypes in gaming narratives. Learn how character arcs can add realism and depth, making your tabletop RPG experience even more immersive and engaging.
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Mar 11, 2020 • 15min

Ep 8 - To Min-Max or Not to Min-Max

In the last of week 2's episodes, Jeremy talks about min-maxing and how it's not necessarily a bad thing. Please rate, subscribe, and check out www.taking20podcast.com!
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Mar 10, 2020 • 18min

Ep 7 - Railroad vs. Sandbox Adventures

Jeremy finally learns how to cover a topic in a single episode.  Railroads and Sandboxes are defined, compared, with benefits and drawbacks for each.  Jeremy also discusses the concept of the linear storyline and chain of sandboxes.
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Mar 9, 2020 • 17min

Ep 6 - Managing Your Table Part 2

The podcast dives into the delicate art of managing a gaming table, emphasizing the need to separate player emotions from character actions. It explores the balance between in-character conflicts and out-of-character relationships. Listeners learn about handling rule interpretations and the impact of technology on gameplay. Strategies for keeping players engaged and managing absences are discussed, along with the significance of secret rolls to reduce metagaming. The complexities of death and resurrection mechanics are also highlighted to enhance gameplay experience.
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Mar 8, 2020 • 17min

Ep 5 - Managing Your Table Part 1

Like a schizophrenic Cerberus, Jeremy pivots back to advice for GMs.  How to manage your table by managing yourself, communicating with players, preparing the gaming space, setting expectations, and handling difficult/controversial topics.
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Mar 1, 2020 • 19min

Ep 4 - What Makes a Good Player Part 2

Jeremy continues his discussion about what makes a good player:  buying in, embracing failure, being present at the table.
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Mar 1, 2020 • 19min

Ep 3 - What Makes a Good Player?

Enough about DMs.  They get too much glory anyway.  Jeremy flips the screen and talks about the players.  What makes a good player?  How can you help and support your fellow players and GMs?

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