SIGGRAPH Spotlight

ACM SIGGRAPH
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Mar 26, 2021 • 25min

42 – The Intersection of AI, VR, and Technology

ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Special Projects Chair Ian Failes (editor, "befores & afters") hosts a discussion on the intersection of AI, VR, and technology. Guest Arthur Miller (researcher and author), discusses how the mind shapes experiences and interactions, creativity challenges that stem from AI, VR, and technology, and AI's role in collaboration between humans and technologies to augment creativity. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.arthurimiller.com/ | https://beforesandafters.com/ *Social Media* blog.siggraph.org/ | www.facebook.com/SIGGRAPHConferences | twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph/ | www.linkedin.com/company/acm-siggraph/ *Conference Website* s2021.siggraph.org
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Feb 12, 2021 • 38min

41 – Art in the Age of TikTok

ABOUT THE EPISODE Time to talk art in the age of TikTok! In this episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Art Gallery Chair Angus Forbes (associate professor, Department of Computational Media, UC Santa Cruz) connects with creators who use data and new realities in their art, and who use social media both in their art and in sharing their art. Guests Sophia Brueckner (assistant professor, University of Michigan Stamp School of Art and Design), Hashmukh Kerai (motion designer and 3D illustrator), Şölen Kıratlı (artist, architect, researcher, lecturer), and Hannah Wolfe (assistant professor of computer science, Colby College) discuss past SIGGRAPH Art Gallery selections, how to build a brand via Instagram and other networks, and how they envision the evolution of the creation and distribution of art over the next decade. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.sophiabrueckner.com/ | https://www.instagram.com/hashmukh/ | https://www.hashmukh.com/ | http://www.solenk.net/ | http://hannahewolfe.com/ | http://www.cacophonic.net/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2021.siggraph.org/
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Jan 8, 2021 • 44min

40 – Virtual Production

In this episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Production Sessions Chair John Kalaigian (senior technical director, Blue Sky Studios) is joined by Erik Winquist (visual effects supervisor, Weta Digital) and Paul Franklin (creative director, DNEG) to discuss the hot topic of virtual production, what it entails, how it has worked in the past, how the COVID-19 pandemic spurred new opportunities, and what trends experts can expect for pre- and post-production virtual work in the future. Large-scale, in-person movie making is not going away completely but virtual production throughout the pandemic and beyond has the potential to open up new opportunities for filmmakers and visual effects teams. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://s2021.siggraph.org/program/production-sessions/ | https://s2021.siggraph.org/programs-events/ | https://www.wetafx.co.nz/ | https://www.dneg.com/shows/ | https://www.dneg.com/virtual-production/ |http://blueskystudios.com/ *Social Media* blog.siggraph.org | www.facebook.com/SIGGRAPHConferences | www.twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph | www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2021.siggraph.org
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Dec 19, 2020 • 1h 16min

39 – Deepfakes

ABOUT THE EPISODE For the latest episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Technical Papers Chair Sylvain Paris (fellow, Adobe Research) is joined by a group of the computer graphics industry’s best and brightest to tackle the subject of deepfakes — from the history of deepfake tech through to how it’s being used today. Press play to hear insight in two parts from Chris Bregler (sr. staff scientist, Google AI), Eakta Jain (assistant professor, University of Florida), and Matthias Nießner (professor, TU München) [Part 1 – 0:00:34], and from ctrl shift face (independent artist) [Part 2 – 0:52:55]. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://s2021.siggraph.org/program/technical-papers/ | https://en.wikipedia.org/wiki/Deepfake | https://www.cisa.gov/sites/default/files/publications/cfi_real-fake_graphic-novel_508.pdf | https://news.mit.edu/2020/mit-tackles-misinformation-in-event-of-moon-disaster-0720 | https://youtu.be/9WfZuNceFDM | https://dl.acm.org/doi/10.1145/3197517.3201283 | https://jainlab.cise.ufl.edu/ | http://chris.bregler.com/ | https://www.patreon.com/ctrl_shift_face | https://contentauthenticity.org/ | https://www.witness.org/ | https://ai.googleblog.com/2019/09/contributing-data-to-deepfake-detection.html *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2021.siggraph.org/
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Sep 9, 2020 • 47min

38 – Game On

In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with a panel of talented creators, developers, and researchers within the games industry. Arthur Brussee of DeepMind, Daniel Cornel of VRVis Research Center for Virtual Reality and Visualization, Neal Kaviratna of Uber Advanced Technologies, and Artem Kovalovs of Naughty Dog discuss the richly immersive and diverse games industry, performance and production techniques, and innovative applications for games technology beyond entertainment as creative solutions to life’s challenges. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* Links: https://s2020.siggraph.org/conference/program-events/games/ | https://manifold.garden/ | http://visdom.at/ | https://dl.acm.org/doi/fullHtml/10.1145/3388767.3408335 | https://www.uber.com/us/en/atg/ | https://dl.acm.org/doi/fullHtml/10.1145/3388767.3408334| https://www.naughtydog.com/ | https://dl.acm.org/doi/abs/10.1145/3388767.3407349 | https://dl.acm.org/doi/10.1145/3388767.3407393 *Social Media* blog.siggraph.org | www.facebook.com/SIGGRAPHConferences | www.twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph | www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org
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Jul 17, 2020 • 51min

37 – Age Manipulation in VFX

ABOUT THE EPISODE In this all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2020 Production Sessions Chair Derrick Nau (CG texture & look development artist, DreamWorks) discusses the science, technology, and technique behind age manipulation in VFX with a group of the industry’s best and brightest visual effects leaders on everything from well-known projects like Martin Scorsese’s “The Irishman” and manipulating Brad Pitt in “The Curious Case of Benjamin Button” to the subtle beauty work that goes into just about every project VFX artists touch. Tune in to hear insight from Darren Hendler (director, Digital Human Group, D2/Digital Domain), Trent Claus (visual effects supervisor, Lola VFX), Pablo Helman (visual effects supervisor and second unit director, Industrial Light & Magic (ILM)), and Chris Lawrence (visual effects supervisor, Framestore). || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://s2020.siggraph.org/conference/program-events/production-sessions/ | https://www.digitaldomain.com/leadership/darren-hendler/ | https://twitter.com/trentclaus | https://www.ilm.com/people/pablo-helman/ | https://www.imdb.com/name/nm1165856/ | https://en.wikipedia.org/wiki/De-aging_in_film | https://www.vulture.com/2016/03/special-effects-c-v-r.html *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org/
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Jun 19, 2020 • 46min

36 – Multiperson Immersive Experiences

ABOUT THE EPISODE Thanks for joining us for another SIGGRAPH Spotlight! In this episode, SIGGRAPH 2020 Immersive Pavilion Chair Chris Redmann (engineering manager, Unity Technologies) connects with the creators behind two SIGGRAPH 2020-selected projects, “Dr. Crumb’s School for Disobedient Pets” and “The Outpost.” Guests Kimberly Adams (COO and co-founder, Adventure Lab), Maxwell Planck (CEO and co-founder, Adventure Lab), Ken Perlin (director, NYU Future Reality Lab; professor, Department of Computer Science, New York University), Kris Layng (co-founder and creative director, Parralux; artist in residence, NYU Future Reality Lab), and Michael Gold (co-founder and CEO, Autotoon, Inc.; entrepreneur in residence, NYU Future Reality Lab) share a behind-the-scenes look at their projects, discuss how building relationships and bringing people together is at the core of their immersive experiences, and share how VR can close distances despite recent social-distancing norms. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://frl.nyu.edu/ | http://krislayng.com/ | https://www.adventurelab.fun/ | https://frl.nyu.edu/theoutpost/ | https://s2020.siggraph.org/immersive-pavilion/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org/
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Jun 5, 2020 • 37min

35 – Real-time, Ray Tracing, and Realism

ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 Real-Time Live! Chair Marc Olano sits down with four incredible creators who are pushing the boundaries of innovation in real-time graphics. Arisa Scott of Unity Technologies, Eric Haines of NVIDIA, Mike Hardison of Blizzard Entertainment, and Mohen Leo of Industrial Light & Magic (ILM) discuss the evolution of real-time technology as well as techniques in ray tracing, games, VFX, artificial intelligence (AI), and everything in-between. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* Links: https://unity.com/ray-tracing | https://www.reddit.com/r/minecraftRTX/ | https://www.nvidia.com/en-us/research/ai-playground/ | https://www.ilm.com/ | https://www.blizzard.com/en-us/ | https://s2020.siggraph.org/conference/program-events/real-time-live/ | https://www.youtube.com/watch?v=rPam5CHFQMQ *Social Media* blog.siggraph.org | www.facebook.com/SIGGRAPHConferences | www.twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph | www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org
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Apr 24, 2020 • 45min

34 – Computer Animation Today

ABOUT THE EPISODE Have you ever wondered what it’s like to participate in a SIGGRAPH conference jury? In this all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2020 Computer Animation Festival Electronic Theater Director Munkhtsetseg Nandigjav (associate chair of digital communications, Savannah College of Art & Design) sits down with five of her six 2020 jurors to discuss the state of computer animation today and hear their reactions to the incredible breadth of content they reviewed from the computer graphics community. Tune in to hear insight on modern CG from Renato dos Anjos (head of animation, Walt Disney Animation Studios), Sidney Clifton (executive producer, Deluxe Animation Studios), Janet Iwasa (assistant professor, University of Utah), Mark SubbaRao (director of visualization, Adler Planetarium), and Natalya Tatarchuk (vice president of graphics, Unity Technologies). || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://s2020.siggraph.org/conference/program-events/electronic-theater/ | https://s2020.siggraph.org/conference/juries/ | https://www.instagram.com/renatoanimation/ | https://www.deluxeanimationstudios.com/en/about/team/sidney-clifton/ | https://twitter.com/mirror2mask | https://www.adlerplanetarium.org/learn/resources/astronomers/ | https://twitter.com/janetiwasa *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org/
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Mar 13, 2020 • 24min

33 – Interactive and Immersive Art

SIGGRAPH Spotlight Show Notes: Episode 33 Title: 33 – Interactive and Immersive Art ABOUT THE EPISODE Thanks for joining us for another SIGGRAPH Spotlight! In this episode, SIGGRAPH 2020 Art Papers Chair Andres Burbano (associate professor, Universidad de los Andes) catches up with Rachel Dickey (assistant professor, University of North Carolina at Charlotte), Sandro Kereselidze (co-founder and art director, ARTECHOUSE), and Marc Petz (instructor, Kent Career Tech Center) to discuss their recent work, the evolution of interactive and immersive art, the digital art scene in SIGGRAPH 2020 host city Washington, D.C., and more. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.dc.artechouse.com/ | http://racheldickey.com/air-hugs | https://www.siggraph.org/leonardo/ | https://www.thetechcenter.org/programs/3d-animation--game-design/autism-xr---student-project/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org/

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