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Alanah Pearce
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
Episodes
Mentioned books

Sep 5, 2020 • 1h 4min
28. How Backwards Compatibility Works
This week, we discuss David Blaine being suspended by balloons. And I guess also backwards compatibility and video game marketing.

Aug 29, 2020 • 1h 5min
27. Our Reaction to The Batman (and death)
This week, we... don't talk about video games. We discuss our impressions of The Batman, the passing of Chadwick Boseman, and dealing with death.

Aug 22, 2020 • 1h 15min
26. The Epic v Apple War
This week Alanah, Troy, Austin, and Mike talk about... God. For some reason. Honestly, a lot of things get covered here, and then about 30 minutes in to this absolute mess, they talk about Apple and Epic and what their legal battles could mean for game development.

Aug 16, 2020 • 1h 22min
25. The Nintendo Leaks, and Crunch Culture
This week, we start off by talking about the Nintendo leaks, and end up diving into what is 'off-limits' for journalists to report on, and crunch culture!

Aug 7, 2020 • 1h 8min
24. Video Game Writing and "Morally Grey" Characters
This week the PWL crew (Alanah Pearce, Troy Baker, Mike Bithell, and Austin Wintory) get... philosophical. We discuss an article from Polygon about video game characters being moral, ethical, and if games should be 'political'.

Jul 31, 2020 • 1h 10min
23. How Game Pass Works For Developers
This week, we discuss the Xbox Showcase, plus how GamePass deals work for devs.

Jul 25, 2020 • 1h 2min
22. Why Ghost of Tsushima's Lip Sync Is Off
This week, we discuss Ghost of Tsushima! We all played it! Woo!

Jul 18, 2020 • 1h 21min
21. The "Transformers" of Video Games
This week, Alanah, Austin, Troy, and Mike discuss... patents, Sam Lake, Call of Duty campaigns, the "Transformers" of video games, Assassin's Creed, Alone in the Dark, Ubisoft, and... how do I title this episode, exactly?

Jul 11, 2020 • 1h 31min
20. Should Games Be More Expensive?
Today, the AATM-team chat about a potential price increase for next-gen games. This was a live episode, so I sorry if the audio is a jumpy!

Jul 4, 2020 • 59min
19. Are Video Games Too Long?
This week, Alanah, Austin, Troy, and Mike discuss the length of video games, the importance of length to publishers, and the idea of 'editing' games down.


