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Alanah Pearce
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
Episodes
Mentioned books

Apr 2, 2021 • 1h 9min
57. How to Audition for Voice Acting Roles
This week's episode covers multiple perspectives on the audition process, specifically for voice acting in games. And that's pretty much it. No, really, we stayed on topic almost the entire time. This will never happen again. 57 will be spoken about for ages to come. All hail 57.

Mar 27, 2021 • 53min
56. Are Game Devs Lazy?
This week, we're dressed very fancy. You can't see that if you're listening to the audio version, but I felt you should know.

Mar 20, 2021 • 1h 13min
55. What Makes "Bad" Game Design?
This week, we talk about the importance of conductors (for orchestras, though I'm sure both scientific conductors and train conductors are super important too), visiting the sets of Blockbuster films, game design, and how video games are in their 'teenage' years. Also, WE HAVE NEW MERCH!

Mar 17, 2021 • 1h 9min
54. Video Game Languages and Star Trek
I have had so many problems getting the audio for this episode to publish that I give up on re-writing the description again.

Mar 6, 2021 • 51min
53. This Year's BAFTA Games Nominees
This week, Alanah, Troy, Mike, and Austin talk about this year's BAFTA nominees across most of the categories. We also delve into Point and Click Adventure games and our mixed thoughts on The Queen's Gambit.

Feb 27, 2021 • 1h 9min
52. Why Games Use Motion Blur
gib nice review on aplpy podcast pls

Feb 20, 2021 • 1h 14min
51. We Are (not) Scientists
No really, we mostly talk about science. And then a bit about what we consider a "scientist" to be, and then like the tiniest bit about TLOU casting at the very end. "Video Game Podcast."

Feb 13, 2021 • 1h 3min
50. CD Projekt's Data Breach & Warner Bros' Patent
We made it to 50 episodes, what!? This week, we discuss how CD Projekt's data breach may actually influence the company, and Warner Bros' decision to patent the Nemesis System from Shadow of Mordor.

Feb 6, 2021 • 1h 18min
49. Jumping on Trains
This week, we talk about how we'd like to die, and naturally that leads right into physics in video games. Also, jumping on trains, Tenet (sort of), and what individuals can bring to a job in the games industry.

Jan 29, 2021 • 1h 23min
48. The Last of Us Part 2's 200+ Awards
This week, we're almost definitely getting demonetized on YouTube because of explicit fish content. We also talk about The Last of Us Part 2 winning a whole lot of GotY awards, plus how COVID influenced us over the last year.


