

Play, Watch, Listen
Alanah Pearce
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
Episodes
Mentioned books

Sep 29, 2026 • 53min
189. Tim Schafer on leaving Xbox & the future of Double Fine
Tim Schafer, acclaimed game designer and founder of Double Fine, discusses the studio’s future beyond Xbox. He explores creative independence, crowdfunding, recovered publishing rights, new funding models, and adapting projects to changing realities. The conversation also covers Double Fine’s culture of experimentation, collaborative leadership, healthy team practices, and navigating uncertainty in the games industry.

Sep 4, 2026 • 1h 1min
188. An Interview with one of BIG WALK's Sound Designers!
This week, Mike and Alanah sat down with Em from A Shell in the Pit to talk about BIG WALK, and, ultimately, steal foley (sound design) knowledge for use in their own games. Hey, at least we admit it.

Jul 24, 2026 • 53min
187. Alanah Went to La Sagrada Familia
In this week's episode, the crew discusses THE DEFINITION OF ART (2026 ver), and finding inspiration in the real world rather than other media, as a result of Alanah visiting Barcelona and exploring Antoni Gaudi's La Sagrada Familia.

5 snips
Jul 12, 2026 • 1h 7min
186. Mike's New Game: VAMPIRIUM 1997!
Mike Bithell, independent game director and founder of Bithell Games, unveils Vampirium 1997 and its overhead immersive-sim twist. He breaks down prototype origins, Godot-driven tools, and how verbs and map abstraction communicate gameplay. They cover narrative hooks, tabletop-like untimed action, audio/art approaches, team size, early access rationale, and production discipline.

Jun 19, 2026 • 1h 3min
186. Austin's Take on Early Access Games
This week, we talk a bit about composing for early access, and how much scores (and VFX) influence films.

May 29, 2026 • 1h 11min
184. Clavicular, Human Nature, and 007: First Light
This week, Mike, Austin, and Alanah mostly talk about human nature. No, really. The new James Bond game is also spoken about for about 10 minutes at the end.

May 13, 2026 • 1h 7min
183. Bithell Games Presents: AMBERSPIRE
Alanah and Mike chat to game director Nic Tringali about science-fantasy city-builder "Amberspire".

Apr 24, 2026 • 1h
182. Surviving in Freelance Game Dev
Mike and Alanah chat about the pit-falls of working for yourself, and how to manage your time as a freelance (or self-funded indie) game developer.

Apr 24, 2026 • 1h 11min
181. Finally Talking About Xbox & Asha Sharma
SORRY AUDIO LISTENERS: podcast services briefly put a hold on our uploads, so you'll get a few in a row as we catch up! This episode features Austin, Mike, and Alanah talking about the changes at Xbox, among other things.

Jan 27, 2026 • 44min
180. We're Scared of Early Access
A lively chat about indie game culture, from cosplay turning into social media work to teams designing characters for cross-promotion. They debate Early Access: why developers love it, how first impressions shape reception, and whether to stay in pre-release. Conversations also cover indie collaboration, demo design dilemmas for Metroidvanias, and the value of kindness and long-term networking.


