

Imaginary Worlds
Eric Molinsky | QCODE
Imaginary Worlds sounds like what would happen if NPR went to ComicCon and decided that’s all they ever wanted to cover. Host Eric Molinsky spent over a decade working as a public radio reporter and producer, and he uses those skills to create thoughtful, sound-rich episodes about science fiction, fantasy, and other genres of speculative fiction. In this award-winning podcast, Eric talks with filmmakers, screenwriters, novelists, comic book artists, game designers, and anyone who works in the field of make-believe about how they craft their worlds. He also talks with academics and fans about why we suspend our disbelief, and what happens if the spell is broken. Imaginary worlds may be set on distant planets or parallel dimensions, but they are crafted here on Earth, and they’re always about us and our lived experiences.
Episodes
Mentioned books

Nov 25, 2021 • 31min
Art of the Brick
Nathan Sawaya is one of the best-known LEGO Master Builders – people who can recreate just about anything out of LEGO. While he's worked with major franchises like DC, creating life sized superheroes, he's also an artist who makes original sculptures out of LEGO, including human figures that seem to be grappling with existential angst. I talk with Nathan about how making these LEGO figures has been a way to work through anxiety and depression. We also discuss why he left a law career to become a professional artist, and the practical lessons he’s learned along the way -- from when to glue the bricks together, to how to get his giant sculptures out the door. And we talk about the latest addition to his traveling show The Art of the Brick, where he built endangered species out of LEGO.This episode is sponsored by BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Nov 11, 2021 • 31min
Re-Rolling Role Playing Games
The world of tabletop role-playing games is much broader than Dungeons & Dragons, and there’s been a boom of DIY tabletop RPGs in the last decade. But as new players are coming on to the scene, they’re asking new questions about what defines a game, and what might be problematic about classic tabletop RPGs. Game master Timm Woods explains how new game systems are embracing genre and storytelling down to the moves your characters can make. I talk with independent game designers Emily Care Boss and Avery Alder about how game mechanics can reflect not just the lore of the game, but also social issues and inter-personal social dynamics. Plus, James Mendez Hodes explains how he works at a cultural consultant for game designers, and why orcs might need a makeover.This episode is sponsored by Realm and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Oct 28, 2021 • 30min
Stage Fright
Many elements of modern horror movies and TV shows came from an unlikely source, a theater in Paris called The Grand Guignol. Beginning in the late 19th century, The Grand Guignol was inventing staples of the horror genre as they discovered how to scare audiences, and why people want to be scared. I talk with University of East Anglia professor and author Richard Hand and Wagner College professor Felicia Ruff about how we can trace the lineage of Psycho, American Horror Story and Sweeney Todd back to The Grand Guignol. Plus, Alex Zavistovich of the Molotov Theatre Group describes what it’s like to recreate Grand Guignol plays for a modern American audience.Alex also founded Poe Theatre on The Air which produces Edgar Allen Poe audio dramas like, “The System of Doctor Tarr and Professor Fether,” which is adapted from a short story by Poe that The Grand Guignol originally staged in 1908.This episode is sponsored by Realm and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices

7 snips
Oct 14, 2021 • 32min
The Ecology of Dune
Explore the captivating world of Dune, where extreme weather shapes cultures and technologies. Dive into the artistic bond between Frank Herbert and his illustrator, highlighting their shared love for nature. Discover how Dune inspired modern entrepreneurs in water conservation, echoing the resourceful Fremen's techniques. Unpack Herbert's complex legacy, revealing his impact on environmental activism and the need for sustainable practices. Finally, learn from the Fremen’s ethics of resilience and communal responsibility in the face of today's climate challenges.

Sep 30, 2021 • 30min
Office Space
Kasra Farahani has done concept art on a lot of big sci-fi fantasy films, and this year he took on his biggest job yet as the production designer for the Disney+ series Loki. Kasra’s sets became fan favorites, especially the way he depicted the sprawling intergalactic bureaucracy of the Time Variance Authority, or TVA. I talk with Kasra about how he got started in the industry, what design principles he learned working with Tim Burton’s go-to designer Bo Welch, why retro technology, especially from the 1970s, makes sense in sci-fi fantasy offices, and what those imaginary offices have to say about our workplaces in the real world.This episode is sponsored by Inked Gaming and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Sep 16, 2021 • 32min
Playing Blind
Video games are an inherently visual medium that traditionally haven’t been very accessible to blind people. But there are plenty of blind players who enjoy games and want to lower the barriers to entry. I talk with blind accessibility advocates Liam Erven, Brandon Cole and Aaron Baker about how sound design can guide blind players through virtual worlds. In Aaron’s case, he designs audio games for his company VGStorm. Accessibility advocate Ian Hamilton describes the challenge of making virtual worlds open to everyone. And Emilia Schatz from Naughty Dog studios discusses her collaboration with Brandon Cole in making The Last of Us Part II the most accessible AAA game of all time.This episode is sponsored by Skillshare and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Sep 2, 2021 • 32min
Cartoonish Gender
Queer representation in children’s cartoons has never been better, but the road to get here has been fraught. I talk with podcaster Dawn H and journalist Sara Century about how the first type of queer representation they saw in cartoons came from Sailor Moon – or at least a highly edited and strangely dubbed English-language version that tried to scrub away all the queer content, somewhat unsuccessfully. And I talk with podcaster Thomas J. West and YouTube essayist Rowan Ellis about the history of queer-coded villains in Disney cartoons, and how the biggest entertainment company in the world still has a lot of catching up to do.This episode is sponsored by BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Aug 19, 2021 • 32min
The Legend of Musashi
An entire subgenre of samurai films, shows, manga, anime and games can be traced back to one person – a real life samurai named Miyamoto Musashi. He was not the first samurai to achieve fame, but his remarkable career of undefeated duals, and his unconventional style of fighting cemented Musashi’s legacy in the popular imagination for centuries. Chie Kutsuwada and Sean Michael Wilson discuss their manga adaptation of Musashi’s Book of Five Rings. Yale professor Aaron Gerow, and Darren Ashmore and Will Reed from iCLA explain why Musashi’s life story had a character arc that was irresistible to storytellers. And Stephanie Billman and I connect the dots from Musashi samurai tales to Westerns, Westworld, and Star Wars.This episode is sponsored by Skillshare and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Aug 5, 2021 • 39min
Giving Imaginary Advice
If you’ve ever searched for my podcast, you probably came across a show with a similar title: Imaginary Advice. I quickly became a fan of Imaginary Advice because the host Ross Sutherland walks the line between fiction and reality, often playing a fictional version of himself doing slightly fantastical things. I talked with Ross about his creative process, and we hear an edited selection of his mini-series Ten Thousand Years, where he and writer Lenni Sanders imagine what if the happy ending from Groundhog Day had not been a game changer for Billy Murray’s character Phil Connors. What if it was just another day, and the days piled up for thousands of years?The episodes of Imaginary Advice we discussed are:https://soundcloud.com/ross-sutherland/45-seinfeldhttps://soundcloud.com/ross-sutherland/63-tony-gang-flame-war-5th-birthday-episodehttps://soundcloud.com/ross-sutherland/52-the-man-who-saw-tomorrow-4th-birthday-episodehttps://soundcloud.com/ross-sutherland/70-sex-and-the-city-the-return-part-1https://soundcloud.com/ross-sutherland/71-sex-and-the-city-the-return-part-2https://soundcloud.com/ross-sutherland/73-ten-thousand-years-part-2This episode is sponsored by Skillshare and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Jul 22, 2021 • 35min
Harley Quinn (Special Edition)
Every year, I like to play a full-length version of an interview from a previous episode where a lot of great material ended up on the proverbial cutting room floor. In 2019, I interviewed the comic book creators Jimmy Palmiotti and Amanda Conner about their three-year run on the Harley Quinn comic book series because the way they reinvented the character influenced her live action movie appearances, and the Harley Quinn animated series on HBO Max. Also, Jimmy and Amanda are a married couple, and I really appreciated the way their rapport and the sense of humor they share defines the worlds they create together.This episode is sponsored by BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices


