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BBC Radio 4
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Episodes
Mentioned books

Jan 5, 2016 • 29min
Miles Jupp and the Plot Device
How many stories are there in the world? According to William Wallace Cook, dime novelist and prolific producer of American pulp, there were precisely 1,462 and in Plotto, his "Master Book of All Plots", he anatomised them all in the service of struggling writers everywhere. Plotto, published in 1928, was nothing less than a manual of fictional devices, intended to sit on a writer's shelf between the dictionary and the thesaurus. Any writer stuck for inspiration could leaf through Plotto to discover plots like "a ventriloquist, captured by savages and threatened with death, makes an animal talk-and is given his freedom" or "a reporter, writing up an imaginary interview as fact, quotes a man as being in town on a certain day. The man, subsequently accused of a crime, establishes an alibi through an interview innocently faked by the reporter." Cook hailed his own book as "an invention which reduces literature to an exact science." But it was weird science. Nevertheless it worked for Cook, who churned out up to 50 novels a year. It also worked for Perry Mason creator Earl Stanley Gardner who borrowed liberally from Plotto. Even the young Alfred Hitchcock had a copy. And if imitation is the sincerest form of flattery then Cook must have been delighted by the appearance of "The Plot Robot," whose name promised much but which, rather disappointingly was a cardboard circle with a pointer attached to it. Miles Jupp investigates the Plot Device that promises to make writing easy, with the help of crime writers Val McDermid and John Harvey.

Dec 29, 2015 • 31min
Brain Tingles
The comedian and actor Isy Suttie sets out to explore how creativity is influenced by the mysterious and medically controversial phenomenon ASMR (Autonomous Sensory Meridian Response). Ever since she was little, Isy has been experiencing what she and her family describe as 'head squeezing' - a euphoric, incredibly relaxing version of goose bumps that starts around the head or face and travels around the body. A few years ago she realised not everyone got this feeling, that it's got a name - ASMR, or 'brain tingles'. There are hoards of online videos designed to trigger the feeling - often involving whispering women offering to book you a golfing holiday, test your eyes, wrap your gifts or tutor you on how to fold the perfect towel. Isy watches some ASMR videos with fellow comedian Joe Lycett, who's also experienced it, as has the journalist and musician Rhodri Marsden. Zoe Fothergill and Claire Tolan are two artists who've made work inspired by ASMR videos. Isy speaks to Charlotte Luke aka The ASMR Angel who has thousands of internet followers. She meets Dr Nick Davis who's carried out research into ASMR and she heads off to Sheffield University where she's wired up to a machine which tests her responses to different videos, to try to unravel how and when ASMR occurs.

Dec 22, 2015 • 29min
Hippy Internet - The Whole Earth Catalog
Sukhdev Sandhu travels to the epicentres of countercultural America in Woodstock and San Francisco to tell the story of a book of hippy philosophy that defined the 1960s and intimated how the internet would grow long before the web arrived. With Luc Sante, Eliot Weinberger, Kenneth Goldsmith, Ed Sanders, Lois Britton, and Fred Turner Producer: Tim Dee.

Dec 20, 2015 • 17min
Inside Putin's Russia: The Rosenberg Reports
How is Russian President Vladimir Putin perceived by the people in his own country? How is his intervention in Syria shaping the public mood? In a series of reports, Steve Rosenberg investigates Putin's Russia.From December 2015.

Dec 15, 2015 • 30min
The Art of StarCraft
Stephen Evans goes deep into the Milky Way to look at the phenomenon of StarCraft and reveals how, in South Korea, it is more than just a computer game and is a key part of the rapidly growing multi-billion dollar world of esports. Worth over $620 million globally, with a worldwide audience of over 135 million people, esports are now big business, and in South Korea much of this thanks to the impact of certain computer game called StarCraft. StarCraft is essentially a sci-fi, military-based real-time strategy (RTS) game developed and published by Blizzard Entertainment. It was released in 1998 and in the years since has become one of the world's most popular computer game titles shifting over 11 million copies and spawning a mainstream cultural sensation in South Korea where thousands of fans pack into stadiums across the country to watch the best StarCraft players in the world battle it out for big money stakes. From the importance of PC Bangs - the ubiquitous street corner hubs for gaming fans - to the multi-million dollar world of professional StarCraft and esports Soul-based journalist and broadcaster Stephen Evans joins the dots of how this game took root in a South Korean society that embraced super fast broadband and was thirsty for a multi-scenario, multi-player and multi-layered challenge. Socially inclusive, cheap and available to everyone, since the late 1990s online gaming has taken this nation of 50 million people by storm, and StarCraft is central to this way of life. This way of life has brought dizzying successes and change, but with it the issue of addiction and related health problems the South Korean government have been forced to regulate this brave new world to tackle issues that are becoming increasingly relevant to policy makers outside of the Korean peninsular.