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Meta Tech Podcast

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Nov 11, 2021 • 35min

35: Facebook App Health with Jon

Did you know that you can "rage shake" your phone to create a bug report in most Meta apps? If you did, have you ever wondered what happened after you hit submit? In this episode's interview, Pascal talks to Jon about App Health and how his team ensures that despite thousands of engineers shipping code every day, the apps remain reliable and fast. Got feedback? Send us an email to mobilepodcasts@fb.com, tweet us at @insidefbmobile (https://twitter.com/insidefbmobile), DM us on Instagram (https://instagram.com/insidefbmobile) and don’t forget to follow our host @passy (https://twitter.com/passy). Fancy working with us? Check out https://facebookcareers.com. Links: Flipper Litho Error Boundaries Meet the Rustaceans: Digant Kasundra ELI5: Metro - JavaScript Bundler for React Native IFBM 7: Performance and lnstrumentation with Ariane gCPU Paper: A Real-time Framework for Detecting Efficiency Regressions in a Globally Distributed Codebase Timestamps: Intro 0:06 Jon Intro 1:30 App Health Mission 2:58 Rage Shake & Fly Trap 5:27 Life of a Regression 8:49 Experiments and App Health 13:47 Tracking Down Perf Regressions 16:13 Soft Errors 18:54 Favourite Tools 23:35 Backend Regressions 25:31 Rolling out a Fix 28:00 gCPU 29:45 Wrapping Up 32:12 Outro 33:20 Bloopers 34:04
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Oct 15, 2021 • 48min

34: Open Source Developer Advocacy with Cami

Cami is a developer advocate for Open Source and Facebook Reality Labs (FRL), our AR/VR organisation. In this episode's interview Cami and our host Pascal discuss how developer advocacy is approached at Facebook, how to build developer empathy, and tackle the eternal question of why it's worth investing in Open Source. If you've ever wanted to dip your toes into VR development, stick around for the end when Cami shares some of her favourite resources. Got feedback? Send it to us on Twitter (https://twitter.com/insidefbmobile), Instagram (https://instagram.com/insidefbmobile) and don’t forget to follow our host @passy (https://twitter.com/passy). Fancy working with us? Check out https://facebookcareers.com. Links: Hand Tracking Pirates Demo: https://developer.oculus.com/blog/new-oculus-open-source-library-and-pirates-demo-app-qa-with-developer-luca-mefisto-on-hand-tracking-innovation/ Hand Physics Lab: https://www.oculus.com/experiences/app/3392175350802835/ Build Your First VR App with Unity: https://developer.oculus.com/documentation/unity/unity-tutorial/ Unity VR: https://learn.unity.com/course/oculus-vr Cami on Twitter: https://twitter.com/cwillycs?s=09 ValemVR on YouTube: https://www.youtube.com/c/ValemVR Oculus on YouTube: https://www.youtube.com/user/oculusvr Facebook Open Source on YouTube: https://www.youtube.com/c/FacebookOpenSource Traveling While Black: https://www.oculus.com/experiences/go/1994117610669719/   Timestamps: Intro 0:06 Cami Intro 1:21 What is developer advocacy? 4:08 Developer empathy 9:45 Why invest in Open Source? 14:23 End of life for OSS projects 19:57 AR/VR abstractions 22:42 Becoming an expert learner 32:21 VR dev learning resources 37:56 Most underrated FB OSS project 43:06 Outro 46:25
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Sep 22, 2021 • 38min

33: Switching Teams at FB with Sash

Facebook has a unique recruitment model. Instead of being assigned to one team, you first end up in Bootcamp, where you learn how the company functions and our tools and frameworks work. Then you get to look for teams, work with them and decide which one to join. Because the team selection is decoupled from hiring, switching teams is easy. In this episode, we’re talking to Sash who has been taking advantage of internal mobility by switching teams every year almost on the dot. Over the course of his career at Facebook, he has worked on iOS animations, Android hardware and most recently the Wrist-based human-computer interaction interface that is being developed by FRL Labs.   Links: Inside Facebook Reality Labs: Wrist-based interaction for the next computing platform: https://tech.fb.com/inside-facebook-reality-labs-wrist-based-interaction-for-the-next-computing-platform/ Boz To The Future: https://www.facebook.com/boztothefuturepod Keyframes Animation Library: https://github.com/facebookarchive/Keyframes IFBM 30: Linting for Design Quality with Elle: https://pca.st/episode/1e22130d-88a5-4ea9-a968-692cac232a78 IFBM 31: Intentional Architecture with Yuan and Dustin: https://pca.st/episode/2199bc68-2287-41b7-aa45-ab52595e1c62 Richie's Plank Experience: https://www.oculus.com/experiences/quest/1642239225880682/ Timestamps: Intro 0:06 Joining FB 1:52 News Feed Delight 4:20 Switch to Hardware 13:25 Hackamonth 19:27 AOSP Engineering 22:07 Hardware Prototyping at FRL 24:50 Developing for VR and Favourite Experiences 30:35 Outro 36:52 Bloopers 37:44
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Aug 27, 2021 • 42min

32: Measuring UI Quality with Sara, Aaron and Patrik

For the third and final episode focusing on UI quality, Pascal is joined by Sara, Patrik and Aaron to discuss how design reviews happen at Facebook. Instead of looking at static screenshots alongside the code, reviews now include a dynamic representation of the view hierarchy that not only allows for inspection of properties but also directly highlights violations of Facebook's design standards for accessibility and usability. Learn how all of this grew out of a tool suite originally built for the web and much more in episode 32 of Inside Facebook Mobile.   Got feedback? Send it to us on Twitter (https://twitter.com/insidefbmobile), Instagram (https://instagram.com/insidefbmobile) and don’t forget to follow our host @passy (https://twitter.com/passy). Fancy working with us? Check out http://fb.com/careers.   Links: Podcast: Boz to the Future - https://tech.fb.com/introducing-boz-to-the-future-a-new-podcast-series-from-facebook-reality-labs/ Facebook Open Source on YouTube - https://www.youtube.com/channel/UCCQY962PmHabTjaHv2wJzfQ IFBM 29: Design Systems with Sriram - https://pca.st/u8r4u6h6 IFBM 30: Linting for Design Quality with Elle - https://pca.st/q336vyxe Sapienz: https://engineering.fb.com/2018/05/02/developer-tools/sapienz-intelligent-automated-software-testing-at-scale/ Jest - https://jestjs.io/ Timestamps: Intro 0:05 News: Boz To The Future 0:43 News: FBOSS ELI5 on YouTube 1:26 Interview Teaser 1:50 Interview Greeting 2:48 Sara Intro 3:10 Aaron Intro 4:15 Patrik Intro 4:43 UI Quality Team Mission 5:39 Shift Left Initiative 6:40 History of Quality Linting 8:08 Linting on Mobile 9:29 UIQR 15:17 Designer Diff Review 18:17 E2E Testing with Jest 25:55 Sapienz 27:12 UI Quality Scoring 29:17 Outro 41:16 Blooper 41:57
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Jul 28, 2021 • 59min

31: Intentional Architecture with Yuan and Dustin

“What’s Facebook’s mobile architecture?” is a question we hear often. Instead of top-down MVC, MVW or MVVM, Facebook delegates the responsibility of choosing the right architectural patterns down to the engineers working on products. This episode's guests Yuan and Dustin pick up where Fabio left us in episode 28 and explain how the Product Foundation org builds abstractions that give engineers autonomy when they want and constraints for features to work cross-app when they need it. Links: IFBM 14 - Facebook iOS UI Infrastructure with Adam: https://pca.st/0qu2 IFBM 28: Modularising iOS Apps with Fabio: https://pca.st/episode/be165e38-74f3-449f-889a-eab14316c6ed Codemod: https://github.com/facebookarchive/codemod Fastmod: https://github.com/facebookincubator/fastmod ComponentKit: https://componentkit.org/ Litho: https://fblitho.com/ React Native: https://reactnative.dev/ Timestamps: Intro 0:06 Guest introductions 2:19 App Architecture 6:49 Codemodding 31:18 Shared Architectural Concepts 33:06 Building for Newsfeed 34:59 Scrolling Lists 41:41 Outro 55:43 Bloopers 56:36
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Jun 4, 2021 • 30min

30: Linting for Design Quality with Elle

We are continuing our focus on UI Quality from last episode and are diving deep into design linters. Elle and her team work on Facebook-internal Figma plugins that provide guidance on aspects like colours and usability of user interfaces. In the interview, Elle and Pascal discuss how the plugin leverages Facebook's web architecture to roll out changes quickly and how a shared REST API allows for rules to be used in multiple contexts. Got feedback? Send it to us on Twitter (https://twitter.com/insidefbmobile), Instagram (https://instagram.com/insidefbmobile) and don’t forget to follow our host @passy (https://twitter.com/passy). Fancy working with us? Check out http://fb.com/careers. Links Docusaurus 2.0 Beta - https://docusaurus.io/blog/2021/05/12/announcing-docusaurus-two-beta F8 - https://developers.facebook.com/f8/ Rapid release at massive scale - https://engineering.fb.com/2017/08/31/web/rapid-release-at-massive-scale/ Figma API - https://www.figma.com/developers/api GraphQL - https://graphql.org/ Relay - https://relay.dev/ Timestamps Intro 0:06 News: Docusaurus 2 News: F8 1:59 Elle introduction 2:13 Shift Left Initiative 3:32 UI Layout Linters 6:03 Figma Plugins 14:20 Outro 27:26 Bloopers 28:23
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May 13, 2021 • 31min

29: Design Systems with Sriram

To improve consistency across our family of apps, engineers have built a large number of reusable components. But how do designers communicate to engineers which component to use? How do you keep the look consistent across our various frameworks? How do you make sure that documentation stays up-to-date? The way we always do: by building tools. Sriram from the Design Systems Engineering team talks about how their org solves the design-engineering handoff problems and improves the overall UI quality of Facebook apps. They work on a suite of tools that spans from providing access to our components directly in design tools like Figma to metrics that tell developers about potential quality issues in their surfaces. Tune in to learn directly from Sriram how we attempt to solve design at scale. Links: F8 Refresh: https://www.f8.com/ Flipper: https://fbflipper.com/ Facebook Open Source on YouTube: https://www.youtube.com/c/FacebookOpenSource Storybook: https://storybook.js.org/ InVision Design System Manager: https://www.invisionapp.com/design-system-manager Figma: https://www.figma.com/ Timestamps: Intro 0:06 Interview 2:39 Outro 30:17
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Apr 7, 2021 • 47min

28: Modularising iOS Apps with Fabio

Fabio joins Pascal to go deep into a listener question: How does Facebook modularise iOS applications? After discussing the state of the iOS build systems and package managers out in the wild, they turn to Buck, Facebook’s monorepo build system, and how it helps developers to define clear module boundaries. One of the problems when a new module is only one new folder away are dependency graphs which look like a big ball of spaghetti. Thankfully, Buck offers some ways of taming sprawling graphs before they get out of control.   Topics: Litho: https://fblitho.com/ Litho RenderCore: https://github.com/facebook/litho/tree/master/litho-rendercore Flipper: https://fbflipper.com/ ComponentKit: https://componentkit.org/ Pragma​ Conference 2016 - Fabio Milano - 'I have a framework idea' - Repeat less, share more: https://www.youtube.com/watch?v=ml6NSv5wDRU Buck: https://buck.build/ Spiritfarer: https://www.imdb.com/title/tt12924108/ Ori and the Will of the Wisps: https://www.imdb.com/title/tt8329350/
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Feb 4, 2021 • 48min

27: Using Data for Better Android Notifications with Garima

Garima joins Rachel (@rachelnabors) and Pascal (@passy) to discuss the challenges of building custom layouts for notifications in a fragmented Android ecosystem. They discuss how sampled data helps to ensure that our billions of daily active people get the best possible experience and users on older phones aren’t left behind. If you ever wondered what the “useful” and “not useful” buttons on Facebook notifications actually do and how you clicking on them could help not just you, but all people on Facebook have a better experience, listen in! Please do send us feedback! You can reach us via email mobilepodcasts@fb.com, Twitter (@insidefbmobile) or Instagram (insidefbmobile). Timestamps Intro 0:06 Garima early days at FB 1:16 Notification Infrastructure 5:21 Outro 46:12 Bloopers 46:46
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Nov 26, 2020 • 57min

26: Kotlin Redux with Thomas

Rachel (@rachelnabors) and Pascal (@passy) are back for another interview about Android infrastructure at FB. Thomas joins them to share how the internal Kotlin adoption has progressed since the last time we checked in with Sergey on the topic. In the deeply technical discussion, the three discuss how ABI generation speeds up builds, which Kotlin language features still need to be used with caution and what a plan to 100% Kotlin for Android might look like.   Please do send us feedback! You can reach us via email mobilepodcasts@fb.com, Twitter (@insidefbmobile) or Instagram (insidefbmobile). Topics React 17: https://reactjs.org/blog/2020/10/20/react-v17.html React Native docs update: https://reactnative.dev/blog/2020/07/23/docs-update ktfmt: https://github.com/facebookincubator/ktfmt Timestamps Intro 0:00 News 1:00 Interview 7:28 Outro 44:44 Bloopers 52:29

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