Indie Game Lunch Hour

Indie Game Academy
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Sep 11, 2024 • 51min

Finding the Fun

In this episode, we're joined by William Schmitt, Head of Studio at Proof of Play, the team behind Pirate Nation. With a rich background spanning Disney Interactive, Scopely, THQ, and Activision, William has overseen the production of over 60 titles across 23 platforms. He brings his deep expertise in development, publishing, and live operations to the conversation, sharing insights from his remarkable journey through the games industry. Tune in as we explore his leadership role and the future of online gaming with Pirate Nation!Learn more about WilliamLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Sep 4, 2024 • 60min

Focus Tools and Idle Games in The Modern Era

Join us as we chat with Ayla Derrick, the innovative founder of Cave Bear Games, a fully junior indie team making waves in the industry. Ayla shares her journey from building volunteer teams to leading the development of *Plantasia*, all while promoting the Indie Revolution through the CBG Partner Studio Program. Discover her insights on the tools and trends shaping idle games in the modern era, and how her rapid rise on LinkedIn is inspiring others in the game development community.Learn more about AylaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Aug 28, 2024 • 55min

Conventions and Conferences as an Indie Team

In this episode, we're joined by Spencer Cohen, the visionary game producer behind Abducted Monkeys. With two commercial game releases and a deep expertise in technical pipelines and design, Spencer shares his journey of leading an indie studio to success. Discover his passion for pinball and the thrilling world of showcasing games at conferences and conventions. Tune in for an exciting dive into the indie game scene!Learn more abour SpencerLearn more about FanconsLearn more about Game Conference GuideLearn more about Lockjaw: Robo-RoyaleLearn more about Lockjaw CommunityLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Aug 21, 2024 • 54min

Juggling Many Hats on a Small Team

In this episode, we chat with Greg Lane, a seasoned game developer who has worn nearly all the hats in the industry since 2011. From his work at Funtank and Big Huge Games to Unity, Greg shares his experiences navigating the challenges of small teams. We dive into his latest project, #BLUD, a cartoon vampire-fighting adventure game, and explore how he balances writing, game design, and more. Tune in to discover what it takes to juggle many roles in game development!Learn more about GregLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Aug 14, 2024 • 55min

Diversity and Inclusion In The Game Development

Dive into an insightful conversation with Alex Gombos, a highly accomplished talent acquisition leader with over a decade of experience recruiting for AAA studios like Firewalk Studios, Naughty Dog, and PlayStation Studios Creative Arts. As a driving force behind recruitment strategies for some of the industry’s most renowned teams, Alex has a proven track record in fostering diversity and inclusion within game development. Tune in as she shares her expert perspective on building inclusive teams and shaping the future of the industry.Learn more about AlexLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Aug 7, 2024 • 54min

Freeware Game Dev: The Antidote to Burnout

Join us in this episode as we dive into the world of freeware game development with Gabriel, a seasoned expert who has worked on over 100 games and prototypes. With a decade of experience and hits like Harry Potter Hogwarts Mystery and Panda Pop under his belt, Gabriel shares his passion for turning concepts into joyful gameplay. Discover how freeware game development can be the antidote to burnout and reignite your creative spark.Learn more about GabrielLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Jul 31, 2024 • 45min

Nailing the Design Interview

In this episode, we chat with Luke Piazza, a game systems designer with over three years of experience, including work on the iconic Five Nights at Freddy's series. Luke shares invaluable insights on acing the design interview, drawing from his experiences at industry events like GDC and speaking engagements at Stanford, Devcom, and LinkedIn roundtables. Tune in as he offers practical advice on breaking into the game industry and "paying it forward" by helping aspiring designers.Learn more about LukeLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Jul 24, 2024 • 55min

Your First Failure As An Indie

Join us this week as we dive into the world of indie game development with Connor Wolf, Quality Assurance Analyst at Lost Boys Interactive. As a dedicated Conference Associate of the Game Developers Conference, Connor is passionate about sharing his expertise to uplift newcomers in the industry. We'll explore his journey, discuss the challenges of starting out, and uncover valuable insights on turning initial failures into stepping stones for success. Don't miss this inspiring and informative episode!Learn more about ConnorLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Jul 17, 2024 • 56min

Design Leadership

In this episode, we explore the art of game design leadership with William Shen! Formerly a Design Director at Bethesda Game Studios, Will has left his mark as the Lead Designer of Fallout 4: Far Harbor, Lead Quest Designer for Starfield, and the genius behind the openings of Fallout 4 and Skyrim. Now at Something Wicked Games, a dynamic startup founded by industry veterans, Will shares his journey, leadership insights, and the magic behind creating unforgettable gaming experiences. Don't miss this exciting conversation on design leadership and innovation!Learn more about WilliamLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
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Jul 10, 2024 • 55min

Indiefication

Tune in to our latest podcast episode where we dive into the world of indie gaming with Buddy Sola, the Head of Marketing for Akupara Games. Buddy's leadership and unique approach to community engagement and creative initiatives have propelled Akupara to new heights in the industry. Join us as we explore his journey, insights, and the exciting future of indie game publishing. Get ready for an inspiring conversation that highlights the passion and creativity driving the gaming world forward.Learn more about BuddyLearn more about Akupara GamesLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

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