

Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Episodes
Mentioned books

Feb 14, 2017 • 1h 5min
0073: Wrestling with an Independent Career featuring Mat Dickie!
This week we sit down with Mat Dickie and learn about his success from his early days of independently making PC games to modernizing them for the mobile market. We also discuss how he found his largest audience from making wrestling games to constantly experimenting with new and interesting genres. If you want to feel lazy and motivated at the same time you don't want to miss this one!
http://www.mdickie.com/
https://www.facebook.com/MDickieFans
https://www.youtube.com/user/MDickieDotCom

Feb 7, 2017 • 1h 1min
0072: Roundtable News- Occulus Vs Zenimax, Nintendo Switch, Gamestop Lying, Trump Ban
Raymond Graham sat down with us to discuss January's 2017 Roundtable News. We give our opinions on last month's biggest headlines! How much richer does Zenimax feel? New Nintendo Switch details, GameStop discouraging eschew sales, and what the Trump Ban on Immigration means for the game industry.

Jan 31, 2017 • 59min
0071: From Scoring Games To Making Them With Chris Tilton
Chris Tilton for many years has crafted sounds for tv shows like Fringe, SimCity, and Assassin's Creed Unity. He loves scoring games but have always dream of making his own game and eventually formed Exploding Tuba. In this episode we talk about how he learned the full scope of game development and what it's like to self fund a project that is 4 years long.
http://www.explodingtuba.com/

Jan 24, 2017 • 59min
0070: The Transition from Art School to your First Job with Lyndl Kempis
An episode we wanted to do for a while, this week we're sitting by the fireside with Lyndl Kempis as he walks us through his transition from student to employee. Find out what you need to know and be prepared for so that you can successfully cross over as well!
http://www.mightyemperorgames.com/games
Art Station: https://www.artstation.com/artist/lyndlk

Jan 17, 2017 • 59min
0069- Layoff Survival Guide
The holidays can be tough and being laid off is something that most people in the industry has gone through. In this episode, we give tips and tell you all the early warning signs of how you might be in troubled waters and how to keep your head above waters.
https://www.creativeheads.net/
http://jobs.gamasutra.com/
https://www.artstation.com/jobs
https://www.linkedin.com/jobs/

Jan 12, 2017 • 1h 4min
0068- Game Studio Startup Guide With Johan Bernhardsson
The key things everyone would want to know about starting and running a small game development company from day 1. We talked about recruiting, hiring, funding and working with other startup employees to make your own game company. All of this great content thanks to our guest Johan Bernhardsson!
http://www.midnighthub.com/
@jbernhardsson

Jan 3, 2017 • 1h 6min
0067: Zen and the Art of Personal Projects with Glenn Powell
We wanted to know how we could better spend time outside of work, designing and developing our own games, so we talked to Glenn Powell. Glenn's been an engineer since 14 years old (as he explains) and has worked on side projects all throughout his career in games. Find out his tips and secrets and which engines are the best for which type of game developer.

Dec 27, 2016 • 1h 12min
0066- Roundtable News: Crytek, Star Citizen, Super Mario Run And More!
Sit down with us this week as we discuss the biggest news for December 2016 and discuss what's going on over there at Crytek? When will Star Citizen ever come out? And what does the future hold for Nintendo's mobile and console business strategy?

Dec 20, 2016 • 1h 4min
0065- Developing Framed and Grappling with Depression With Joshua Boggs
Dealing with depression is a common theme in the game industry that people rarely talk about. Furthermore, it can happen in very isolated situations like working in small teams. This week we sit with Joshua Boggs, the creator behind 2014 critically acclaimed game "Framed" about how he dealt and kept up with the success of his game. Also, we explored how he applied those lessons he learned over to developing 'Framed 2.'
Please support
@checkpointorg
checkpoint.org.au
Check out more about the developers
@l

Dec 13, 2016 • 1h 2min
0064- Juggling Life And Passion Projects With Yu Gu And Jian Zhang
We talk to two family men that spent two years working on a VR passion project entirely made with late nights and free time. We dive deep into how they motivated each other to finish their first VR project "I Hate Santa" and setting realistic goals to be ambitious with baby steps.
Check out their game on steam for $2.99!
http://store.steampowered.com/app/557730/


