

Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Episodes
Mentioned books

Dec 11, 2018 • 1h 1min
0168: Roundtable News- Epic Games Store, Fallout 76, Obsidian, Game Awards, 2019 Predictions
Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from Epic Games announcing their game store, Fallout 76 upsetting their fanbase, Obsidian being bought out by Microsoft, Game Awards and new game announcements, and the crew's 2019 game predictions.

Dec 4, 2018 • 1h 13min
0167: 630K Subscribers and Counting with the Brackeys Team
Brackeys is one of the fastest growing tutorial resources in game development. Brackeys provides the tools and knowledge needed to program, shape, and design cross-platform applications from ground up using state of the art software. This week we discuss the transition from running a studio office versus renting an office space and how they are advancing to their next goals.

Nov 27, 2018 • 1h 5min
0166: Exploring VR with Jonathan Hawkins
Jonathan Hawkins is the founder of White Elk Studios and have been decorated with high praise and awards from his first VR game Eclipse. His second game Covert for the Occulus GO has been freshly released and is picking up a lot of buzz. This week, Jonathan having spent over a decade working on the God of War series as a designer, has a real conversation with us of what it is like leaving AAA to explore the new frontier of AR/VR.

Nov 20, 2018 • 58min
0165: Having a Vision with thatgamecompany Eric Koch
When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up at the good folks at TGC.

Nov 13, 2018 • 1h 11min
0164: Roundtable News- Diablo Immortal Flub, Red Dead, Blackout, Riot Update, Jade Raymond, Unionization
Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from the recent backlash from the Diablo Immortal PR blunder. Our panel also discusses about the Red Dead Redemption 2 Crunch, Blackout update, Riot gender lawsuit, Jade Raymond leaving EA Motive, and how relevant is game unionization.

Nov 6, 2018 • 1h 3min
0163: Non Gaming Industry with John Podlasek
The non-gaming industry is a big industry that is growing. There's a huge sector of game developers that are transferring their skills and are prospering in stability and real-life applications. John Podlasek joins us from Level-Ex , a company that produces applications for the medical field to train doctors and medical professionals.

Oct 30, 2018 • 1h 4min
0162: Glassdoor Confessions on Telltale Games Part 2 with Emily Grace Buck
We continue to investigate what went wrong at Telltale Games leading up to the layoff of 275 game developers. Our panel includes previous developers from Telltale Games, Emily Grace Buck and Travis Goodwin. We also welcome back our friend Emma Kinema from Game Workers Unite to explain how Unionization could have helped and what we could do as game developers to be safe in the workplace again.

Oct 23, 2018 • 1h 5min
0161: Breadth of the Industry with Brian Canary
Brian Canary is the Lead Designer at Splash Damage and have been working in the industry for over 20 years. His career has taken him into all aspects of the game development space and has worked on many distinguished MMO, console, and mobile games. He shares with us in this episode his thoughts of the current trend, and a glimpse of where we are heading as a industry.

Oct 16, 2018 • 1h 8min
0160: Lessons Learned After Making Anodyne with Sean Han Tani
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together.

Oct 9, 2018 • 1h 5min
0159: Leading Character Art with Gavin Goulden
Gavin Goulden is the Lead Character Artist at Insomniac Games, having recently released Spiderman PS4. Prior to this, he was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles like FEAR 2, Dragon Age, and many independent projects.