RPG Design Panelcast

Jason Pitre
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Mar 4, 2023 • 1h 1min

Episode 345: Making Trash Games for Love

Recorded at Metatopia Online 2021 Presented by presented by Jack Rosetree, Olivia Montoya, Taylor LaBresh. Perfection is a toxic concept. The pressure to make our games elegant, innovative, replayable, marketable, pitchable, attractive, and trendy can be exhausting. Don't be afraid to make ugly, unmarketable, uncomfortable, or downright bad games. Making trash is liberating, exhilarating, and cathartic.   Full Slide Deck at https://tinyurl.com/htnw669s
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Feb 18, 2023 • 59min

Episode 344: International Co-Publishing Agreements

Recorded at Metatopia 2021 Presented by Jason Pitre, Rae Nedjadi and Sean Nittner with regrets from Jay Dragon.   Countless brilliant analog game designers are creating innovative games around the world. Unfortunately, creatives from many countries face harsh barriers in terms of crowdfunding access, banking regulations, shipping challenges, or other factors. That is why international co-publishing agreements have come on the scene. In this panel, Filipino Designer/Publisher Jamila Nedjadi joins North American publishing partners to discuss the different business models that have worked for them.
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Feb 5, 2023 • 1h 2min

Episode 343: Printing and Shipping Where You Are

Recorded at Metatopia Online 2021 Presented by Jonathan Lavallee, Alastor Guzman, Moe Poplar. Do You Want to Build a Snowman? Printing and Publishing Where You Are.  In this panel we'll be looking at the current state of printing and publishing RPGs from Canada, the US, Europe, and Mexico. Where are there new opportunities for small publishers to produce physical books without breaking the bank?
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Jan 18, 2023 • 1h

Episode 342: Details for the Devil

Recorded at Metatopia Online 2021 Presented by Richard Ruane, Pam Punzalan, Brian Yaksha, Zedeck Siew.   In METATOPIA 2020's "Devil in the Details" panel, we explored microsettings; settings that focus closely on a specific area, region, or location. This year, we'll discuss how microsettings challenge traditional assumptions about game mechanics, focusing on character creation, magic, technology, and GM procedures. How can the concrete specificity of microsettings open up other design opportunities beyond just the setting details?
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Dec 4, 2022 • 1h 1min

Episode 341: Questions as Mechanics

Recorded at Metatopia Online 2021 Presented by Thomas Manuel, Logan Timmins, Rae Nedjadi, Aaron Lim, momatoes. Asking and answering questions seems really simple but at the same time, it's a powerful tool in the game design process. Watch a group of storygame designers talk about the role of questions in their games and how they can help you get the best out of play at the table.
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Nov 18, 2022 • 1h 1min

Episode 340: The Data is in, now what?

Recorded at Metatopia Online 2021 Presented by Tanya Pobuda, Sarah Stang, Erika Chung, Eric Lang. We know where we stand - gaming, specifically analog gaming in this case, has a sexism and racism problem. We've proven that through our research. Now that we have the data to back up our lived experiences, what can we do to fix the problems?
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Oct 22, 2022 • 1h 2min

Episode 339: Designing Rewarding Game Experiences

Recorded at Metatopia Online 2021 Presented by Beth Rimmels, Sen-Foong Lim, Gwendolyn Marshall. As a GM or game designer, you can produce a rewarding or disappointing experience for players. Regardless of genre, game or goals, what your design focuses on and how it conveys that determines how it will be received. We'll discuss how to create satisfying experiences whether you're trying to scare players, create thought-provoking frustration, or make players feel like heroes
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Oct 10, 2022 • 1h 3min

Episode 338: Keepsake Games

Recorded at Metatopia Online 2021 Presented by Jason Cox, Shing Yin Khor, Jeeyon Shim. Keepsake Games, Art, Education and Equity. Keepsake games, which generate material objects as a result of play, are a fascinating tool for classroom use. What if the experience of educational games was visually shaped by the students? How would this affect their engagement and retention of content? How can a game like this thrive in the quantitative systems that dominate education?
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Sep 24, 2022 • 1h 2min

Episode 337: The Aether and Beyond

Recorded at Metatopia Online 2021 Presented by Richard Ruane, Diogo Nogueira, Sarah Blunt, Daniel Wilson and Noora Rose.   Cold, scary, empty, and filled with radiation, we all know the real void of outer space isn't a friendly place. But what opportunities do we get when we create settings in a different outer space, one we see in pulp novels, weird fiction, planetary romances, cosmic horror, and early tabletop games and supplements such as Spelljammer or Space 1999? What makes creating a space fantasy or weird space setting different from creating a classic fantasy or space opera? What themes can creators explore when we look at space in weird and fantastical ways?
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Sep 12, 2022 • 46min

Episode 336: Selling Globally in an Evechanging World

Recorded at Metatopia Online 2021 Presented by Jordan Russell. What is DDP? What is VAT? How can I expand my business Globally? If these are questions you have asked yourself then this session is for you. Come grab some knowledge with Jordan Russell (from ShipBob) on how to expand your business into different markets around the world. Becoming a global business isn't as scary as it seems.

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