

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Jan 27, 2024 • 53min
Episode 365: Narrative Voice in RPGs
Recorded at Metatopia 2023
Presented by Jay Dragon and Amanda Valentine
Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.

Jan 20, 2024 • 54min
Episode 364: Why you Should Join the IGDN
Recorded at Metatopia 2023
Presented by Tristan Zimmerman, Meghan Jaffe, Sean Jaffe
The Indie Game Developer Network (IGDN) is an all-volunteer trade association for tabletop publishers, designers, and freelancers. We offer booth space at conventions, share knowledge, and work to improve the industry. Come ask questions and learn whether the IGDN might be right for you!

Jan 14, 2024 • 55min
Episode 363: Budgeting for Art
Recorded at Metatopia 2023
Presented by Jack Parra, Lissane Lake, Nicole Amato
Getting high-quality art is key to making a product look professional. Our panel makes with the tips and tricks to controlling costs and Funding the Project.

Jan 6, 2024 • 56min
Episode 362: How to Work with Artists
Recorded at Metatopia 2023
Presented by Jack Parra and Lissane Lake
The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

Dec 30, 2023 • 51min
Episode 361: Crowdfunding in 2023
Recorded at Metatopia 2023
Presented by Nicole Amato
Join Kickstarter's Games Outreach Lead, Nicole Amato, as they discuss best practices for running a crowdfunding campaign. There will also be plenty of time for a Q&A for any questions you might have.

Dec 23, 2023 • 55min
Episode 360: How to Run a Great Playtest
Recorded at Metatopia 2023
Presented by Melissa Lewis-Gentry and Curt Covert.
Receiving feedback is hard. Running a successful playtest is even more complicated. Our experts will share their tools for getting the most out of a playtesting table.

Dec 16, 2023 • 41min
Episode 359: How to be a Great Playtester
Recorded at Metatopia 2023
Presented by Kat Millar and Curt Covert
Giving good feedback is a skill. Come learn more about how to provide feedback to game designers in useful, productive ways.

Nov 20, 2023 • 56min
Episode 358: Ethical AI Usage?
Presented by Jason Pitre, Ash Kreider, Vivian Young, Eric Whalen, Tristan Zimmerman
AI is a hot topic. Authors are suing over their content being used to "train" AI without their consent. Platforms and publishers are taking hard anti-AI positions. Or coming out publicly to declare that they are using AI and nobody can stop them. People who want to use AI for idea generation or to simplify and automate boring tasks are at odds with peers who maintain that there is no ethical way to use AI. We're going to start by defining "AI" and then we'll have a respectful, thoughtful conversation on the topic.

Nov 11, 2023 • 53min
Episode 357: Spinning Relationship Webs
Recorded at Metatopia 2023
Presented by Jason Pitre, Jenn Adcock, Brennan Taylor, Olivia Montoya
Larpwrights and tabletop game designers have long relied on the power of complex relationship webs to drive dramatic play. Crafting effective characters and their interconnections allows for a living, breathing, and often conflicted world. The panel speakers will share best practices and techniques for designing these webs.

Nov 9, 2023 • 1h
Episode 356: Challenges and Triumphs of Community-Based Game Publishing
Recorded at Metatopia Online 2021
Presented by Jon Cole, Oscar Biffi, Katherine Shane, Misha B, Olivia Montoya, Chiara Locatelli.
Some small game projects are created by an auteur, who controls every aspect of production. These panelists rejected that approach to create projects working with a team on behalf of their community. How did they balance the community's needs with their ambition? Is it possible to represent a community via anthology at all? Panelists will discuss the nitty gritty processes behind their projects, revealing what worked and what didn't, answering questions, and sharing their hard-won tips for publishing in community.


