

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Nov 29, 2025 • 55min
Episode 385: Automata Design in Games
Recorded at Metatopia 2024
Presented by Jason Pitre
Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

Nov 23, 2025 • 55min
Episode 384: Board Game Design Fundamentals
Recorded at Metatopia 2024
Presented by Geoff Engelstein
This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other attendees.

Oct 4, 2025 • 55min
Episode 383: What is Three Tier Distribution?
Recorded at Metatopia 2024
Presented by Avonelle Wing and Nicholas Ambrose
My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it." Often times, though, designers are knee-deep in designing their One True Game, have sunk countless hours and funds into the process, and want it "in every game store across the country! And Target too!" For a single-title publisher, that's nearly unheard of. If you can name an exception, it proves the rule. So, join me for a discussion of what the 3-tier system is and why you should hold it in mind as a designer-publisher.

Jul 19, 2025 • 57min
Episode 382: Business Adulting 101
Recorded at Metatopia 2024
Presented by Jason Pitre, Moth Rodriguez and Lauren
Don't crowd-fund if you don't want to run a small business. Publishing requires accounting. Filing for taxes can be messy. Join our expert(s) for a discussion of all the little things that might trip you up if you don't have a business adult, or someone who's willing to learn the ropes, on the team.

Jul 1, 2025 • 54min
Episode 381: Law and Governance in Games
Recorded at Metatopia 2024
Presented by Jason Pitre
Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.

Jan 27, 2025 • 1h 1min
Episode 380 : Level Up Your Sexy Game
Recorded at Metatopia 2024
Presented by Samphire Savage & Meguey Baker
Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We willl explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can support or derail design goals.

Dec 16, 2024 • 57min
Episode 379: How to Work With an Editor
Presented at Metatopia 2024
Hosted by Amanda Valentine, Lisa Padol
You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one and how do you work with one? Bring all of your questions to this AMA and our experts will be happy to talk with you.

Dec 2, 2024 • 59min
Episode 378: Anti-Hustle Game Design
Recorded at Metatopia 2024
Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine
Game design is art. And play. And craft. So what about when you just want to hone your craft and find joy in something, but don't want to make it a second-job? In an industry where success is defined by quitting your day job or running a $1M crowdfunding campaign, HOW do you shake the hustle vibe and let yourself enjoy design as a hobby?

Nov 23, 2024 • 53min
Episode 377: Avoiding Lonely Content
Recorded at Metatopia 2023
Presented by Hosted by Whitney Delaglio
Hand-Holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids lonely content that doesn't add to the gameplay as much as it could. It also makes it easier for the designer to create a game that tells the story/does what the designer wants it to.

Nov 16, 2024 • 59min
Episode 376: Eye for Design
Recorded at Metatopia 2023
Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre
The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone just starting out.


