The Cane and Rinse videogame podcast

Cane and Rinse
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Jan 14, 2025 • 1h 59min

Syberia – Cane and Rinse No.649

“Automatons do not have bugs, Kate Walker. They simply display functional idiosyncracies.” In the aftermath of the golden age of graphic adventure games, the early 2000s […] The post Syberia – Cane and Rinse No.649 appeared first on Cane and Rinse.
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Jan 7, 2025 • 1h 49min

The Story of Thor (Beyond Oasis) – Cane and Rinse No.648

“The powers of the Gold Armlet are now yours to wield.” Team Ancient turned its attention from the urban grime of Streets of Rage 2 […] The post The Story of Thor (Beyond Oasis) – Cane and Rinse No.648 appeared first on Cane and Rinse.
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Dec 31, 2024 • 1h 59min

Luigi’s Mansion 3 – Cane and Rinse No.647

“That old coot had me locked up tight in his lab… But guess what? I GOT OUT!” This week’s destination is the Last Resort hotel. […] The post Luigi’s Mansion 3 – Cane and Rinse No.647 appeared first on Cane and Rinse.
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Dec 24, 2024 • 1h 60min

Star Wars: Rogue Squadron trilogy – Cane and Rinse No.646

“We might make a name for ourselves after all…” In a pre-prequel, pre-Disney’s Star Wars world, almost any game featuring George Lucas’ galaxy-spanning space opera […] The post Star Wars: Rogue Squadron trilogy – Cane and Rinse No.646 appeared first on Cane and Rinse.
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Dec 17, 2024 • 1h 60min

Marble Madness – Cane and Rinse No.645

“EVERYTHING YOU KNOW IS WRONG” Mark Cerny’s first full project as a prodigious teen game creator (after coding a ‘mushroom growing algorithm’ for Millipede) was Atari’s […] The post Marble Madness – Cane and Rinse No.645 appeared first on Cane and Rinse.
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Dec 10, 2024 • 1h 60min

JuJu Densetsu (Toki) – Cane and Rinse No.644

“The evil hand of BASHTAR has seized the lovely MIHO.” Representing the tiny overlap in the Venn diagram of at least two niche subgenres (prehistoric […] The post JuJu Densetsu (Toki) – Cane and Rinse No.644 appeared first on Cane and Rinse.
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Dec 3, 2024 • 1h 49min

Manifold Garden – Cane and Rinse No.643

Dive into the mind-bending world of a unique indie puzzle game that challenges perceptions of space and gravity. The solo developer's journey turned into a collaborative effort, exploring artistic inspirations and non-Euclidean architecture. Discover the balance between accessibility and challenge in gameplay, and how minimalist design can evoke emotions. The hosts share personal experiences, tackling development hurdles and community reactions, while highlighting the game's striking visuals and innovative mechanics.
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Nov 26, 2024 • 1h 59min

Perfect Dark Zero – Cane and Rinse No.642

Dive into the tumultuous backstory of Perfect Dark Zero, a controversial prequel to a beloved classic. The hosts dissect its mixed reception, from artistic choices to gameplay frustrations. Discover how the visuals and character designs compare to earlier titles, and explore the impact of its soundtrack. Reflect on the highs and lows of gameplay experiences, contrasting engaging environments with disappointing boss fights. Despite its flaws, nostalgia shines through in this critical retrospective of an iconic franchise’s legacy.
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Nov 24, 2024 • 1h 59min

Dragon Age: Inquisition – Cane and Rinse No.641

“If you love a character, you give them pain, ruin their lives, make them suffer.” Just ahead of the release of the fourth instalment in […] The post Dragon Age: Inquisition – Cane and Rinse No.641 appeared first on Cane and Rinse.
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Nov 13, 2024 • 1h 60min

Dredge – Cane and Rinse No.640

“Throw me back.” What better way to spend time in the ocean than to fish while trying not to succumb to ancient malices from the deep? […] The post Dredge – Cane and Rinse No.640 appeared first on Cane and Rinse.

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