

WorldCraft Club
WorldCraft Club
For writers, dungeon masters, and anyone else who wants to create rich, immersive settings and story worlds that will draw their audiences back time and time again. James, our host, interviews worldbuilders of every type and draws on their skills and experiences to help you develop key skills and master the craft of world-building.
Episodes
Mentioned books

Apr 9, 2021 • 36min
37 - What About Wanda
We spoil the crap out of this show so if you haven’t seen it yet and you want to see it and you don’t like spoilers then we recommend you give this a miss till you catch WandaVision. As for the rest of you. What happens when a deity grieves? This episode Marcos and James dive into WandaVision to talk about a world that is entirely under the control of one person and what the implications are for worldbuilding. It leads into a bit of a deep dive into the whys and wherefores of worldbuilding with powerful people. You won’t want to miss this.
Links and Sundry
The Ship of Theseus from Malcom Gladwell – This is actually a great episode of a podcast that has little to do with worldbuilding but a lot to do with the Ship of Theseus… and golf.Here’s that aspect ratio thing Marcos was talking about – It’s trippy. Like, really trippy. It speaks to the loving level of detail in this show.
Wanna Hang Out?
Join the Club – We love our Patrons and they make this world(crafting club) go round, join us for early episodes, memes and a say in the direction of the podFacebook Page – Our community here is rapidly growing and super fun, it’s also a great way to find out more about what we’re up toDiscord – Well, color yourself invited to our Discord channel where you can jaw with us about worldbuilding or help us with a collaborative projectThe Website – Oh yeah! We’ve got one of these too, check it out if you want to keep track of the blog where numerous authors talk all things worldbuilding. It’s updated weeklyish.

Mar 25, 2021 • 32min
36 - Does your world have potential?
If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even if their stories suck (lookin’ at you Jupiter Ascending). Today Marcos and James discuss a Film Courage video featuring Houston Howard where they discuss what makes a world marketable and usable. The tools of the trade for making great worlds are more accessible and basic to the human experience than you might have imagined. You won’t want to miss this great discussion on how to put awesome story worlds together.
Links and Sundry
Film Courage: Houston Howard on Story Worlds – this is the video we based this discussion on. Intro to the Fresh Prince of Bel-Air – okay there wasn’t a reason for this it’s just a great jingle. For some reason there’s also, like, a 10-hour version of this that someone put together.The trailer from Jupiter Ascending – I defy you to not want to watch this.
Wanna Hang Out?
Join the Club – We love our Patrons and they make this world(crafting club) go round, join us for early episodes, memes and a say in the direction of the podFacebook Page – Our community here is rapidly growing and super fun, it’s also a great way to find out more about what we’re up toDiscord – Well, color yourself invited to our Discord channel where you can jaw with us about worldbuilding or help us with a collaborative projectThe Website – Oh yeah! We’ve got one of these too, check it out if you want to keep track of the blog where numerous authors talk all things worldbuilding. It’s updated weeklyish.

Mar 16, 2021 • 38min
35 - Cheating at Worldbuilding with Seth Ring
Let’s be honest, GameLit is cheating at worldbuilding. Our very own Seth Ring is joining us today to talk about worldbuilding in his fantastical world of Nova Terra. Seth goes into the nuts and bolts of his collaborative writing style gives away some of his best secrets on how to write and keep writing even when you experience criticism. You won’t want to miss this great interview with this talented author.
Check out Seth’s Books!
Nova Terra: Earthshaper (Book 6) on Amazon USNova Terra: Earthshaper (Book 6) on Amazon UKThe Whole Nova Terra SeriesNova Terra: Kingbreaker (Book 3) on AudibleGet in on the ground floor at Seth’s Patreon
Come talk to us!
Join the Club – We love our Patrons and they make this world(crafting club) go round, join us for early episodes, memes and a say in the direction of the podFacebook Page – Our community here is rapidly growing and super fun, it’s also a great way to find out more about what we’re up toDiscord – Well, color yourself invited to our Discord channel where you can jaw with us about worldbuilding or help us with a collaborative projectThe Website – Oh yeah! We’ve got one of these too, check it out if you want to keep track of the blog where numerous authors talk all things worldbuilding. It’s updated weeklyish.

Feb 23, 2021 • 34min
34 - Horror in the Margins: Interview with Zack Goings
Horror holds a grim fascination for millions of people but it can be elusive at times. The things that you’d think would draw out the biggest screams sometimes fall flat because they’re too obvious or gratuitous. Real horror lies in subtlety and the unknown. What if the best horror is in the margins, just outside of your eyeline. Watching, waiting. This is exactly what Zack Goings and the team at STONEworks Gaming have imbued into their recent kickstarter ‘Winthrop Manor’, a ZineQuest contribution and introduction to their broader setting ‘Dreadlands’. We find out a little more about exactly what they’re making while also learning some solid worldbuilding and dungeon mastering advice for the aspiring horrific creator.
But where do we find this awesome kickstarter?
The Lights of Winthrop Manor – Jump in and help these guys while you can. Even if it’s only a few dollars to help keep their project at the top of the algorithm would be helpful. This is a great way to support independent creators who you like but also to bolster the community and let folks know that this kind of work is loved by so many.STONEworks Gaming can be found on: Facebook, Twitter, Instagram, their website and, of course, they’ve got a Patreon where you can lend them support.
Reach out!
Join the Club – We love our Patrons and they make this world(crafting club) go round, join us for early episodes, memes and a say in the direction of the podFacebook Page – Our community here is rapidly growing and super fun, it’s also a great way to find out more about what we’re up toDiscord – Well, color yourself invited to our Discord channel where you can jaw with us about worldbuilding or help us with a collaborative projectThe Website – Oh yeah! We’ve got one of these too, check it out if you want to keep track of the blog where numerous authors talk all things worldbuilding. It’s updated weeklyish.

Feb 11, 2021 • 32min
33 - Mars is Having a Mid-Life Crisis
Remember when we looked up into the night sky and saw endless potential in that little red dot out among the stars. Was it a god looking down upon us? Aliens perhaps? Scantily clad space women from pulp fiction? I mean, c’mon, there were roads up there, I’m pretty sure once we found a face carved into the rock and at least one space pyramid. Alas, the adventure and promise of Mars has changed much. We’ve seen it now, landed a probe on its surface and that probe sings ‘happy birthday’ to itself every year. It’s a little like a young man leaving the promise of youth only to find that he’s not the man he expected he would become. The questions surrounding Mars are not really questions about who might be up there but how we might survive if we lived up there. The questions we have now aren’t inspired by wonder the practicality of life on an inhospitable planet. The fine work done in The Expanse does a great job with this with the Martian Colonial Republic is a key player in solar politics. So what’s going on in the heavens of your worlds? What mysteries do the nearest astronomical neighbors hold? Maybe it’s time for Mars to reclaim its youth in our fiction.
Links and Sundry
Have I talked about the Expanse enough? You should watch it. Did I say that? I think I said that. Why aren’t you watching now? Well, if you want convinced check out our YouTube playlist. It’s small as of this writing but it’ll grow. James’ love of this show is boundless. We are also taking recommendations for curated lists and such so if you sniff anything rad and worldbuildy on YouTube hit us up.
Reach Out to Us!
Join the Club – We love our Patrons and they make this world(crafting club) go round, join us for early episodes, memes and a say in the direction of the podFacebook Page – Our community here is rapidly growing and super fun, it’s also a great way to find out more about what we’re up toDiscord – Well, color yourself invited to our Discord channel where you can jaw with us about worldbuilding or help us with a collaborative projectThe Website – Oh yeah! We’ve got one of these too, check it out if you want to keep track of the blog where numerous authors talk all things worldbuilding. It’s updated weeklyish.

Jan 26, 2021 • 40min
32 - DinoBeasts
Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was kidnapped by ruthless adversaries but finds himself pitted, not only against foes of flesh and blood, but the very world itself. Today on the WorldCraft Club we talk with the Coats Brothers, creators of this comic, and find out how they convey this savage world to their readers. From the color palette, the line work and visual style to the pace of stories that are so often constrained and tricky with the comic book medium as the power of visuals is balanced against page real estate. How do you create a world where death is the norm and communicate danger from every pore? Find out in this fantastic discussion.
Go Find These Guys!
DinoBeasts Website!John Coats – Colors and StoryJames Coats – Art and LineworkDinoBeasts Facebook Page
Come Talk to Us
Join the Club – We love our Patrons and they make this world(crafting club) go round, join us for early episodes, memes and a say in the direction of the podFacebook Page – Our community here is rapidly growing and super fun, it’s also a great way to find out more about what we’re up toDiscord – Well, color yourself invited to our Discord channel where you can jaw with us about worldbuilding or help us with a collaborative projectThe Website – Oh yeah! We’ve got one of these too, check it out if you want to keep track of the blog where numerous authors talk all things worldbuilding. It’s updated weeklyish.

Jan 13, 2021 • 30min
31 - Chekhov's Obelisk
As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at times, only to facilitate a sense of place. This idea flies in the face of the principle of Chekhov’s Gun and setting expectations with your audience. How then do we reconcile this with worldbuilding especially with TTRPG where your ‘audience’ is also creating the world and their gaze can’t be focused wherever the narrator desires. Join Seth and Marcos as they dive into this idea and explore how Chekhov’s Gun can help your audience make sense of your world.
Reach Out!
We’re super stoked to talk to you, it’s not called a club for nothing. Drop us a line at any of the below:
Join the Club – We love our Patrons and they make this world(crafting club) go round, join us for early episodes, memes and a say in the direction of the podFacebook Page – Our community here is rapidly growing and super fun, it’s also a great way to find out more about what we’re up toDiscord – Well, color yourself invited to our Discord channel where you can jaw with us about worldbuilding or help us with a collaborative projectThe Website – Oh yeah! We’ve got one of these too, check it out if you want to keep track of the blog where numerous authors talk all things worldbuilding. It’s updated weeklyish.

Dec 31, 2020 • 1h 15min
30 - Gameplay Mechanics and Worldbuilding
Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting swipes against immersion in some way once you scratch the surface. No matter how well you pull your mechanics together you’re always going to find this but the best mechanics slot smoothly into the world by jiving with the feel and aesthetic that the creator is looking to make. Let’s dive into the specifics of how gameplay makes or breaks a world as we continue a brand new PunkCember episode of The WorldCraft Club.
Note the Notables
Can Doomguy really hold 10 guns while effectively running around and shooting demons? Yes. If he’s a body builder.James wrote a thing about this.
Contact Us
Seth is the only one of us that bites, and we’ve already had him tested so there’s almost no risk in reaching out:
Join the Club – We love our Patrons and they make this world(crafting club) go round, join us for early episodes, memes and a say in the direction of the podFacebook Page – Our community here is rapidly growing and super fun, it’s also a great way to find out more about what we’re up toDiscord – Well, color yourself invited to our Discord channel where you can jaw with us about worldbuilding or help us with a collaborative projectThe Website – Oh yeah! We’ve got one of these too, check it out if you want to keep track of the blog where numerous authors talk all things worldbuilding. It’s updated weeklyish.

Dec 15, 2020 • 1h 2min
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions, and what really drew us in to the dark future. There's a lot more coming down the pipe too, including a stream we recorded the day after release, a part II to this discussion going into techniques and an episode about gameplay mechanics and their impact on worldbuilding. I hope you’ll join us on this ride.
Contact -
Join the Club! Become a Patron to get exclusive content, early episodes and a vote in the direction of the pod.Facebook Group (The Collaborators are building worlds!)TwitterInstagram

Dec 8, 2020 • 1h 1min
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release show you’ll get as varied a picture of the game as possible. James will be running a ‘people of Wal*Mart’ play through, Marcos will be an androgynous Anonymous wannabe and Seth will be big punchy corporate sellout man all fit comfortably within the lore and all will result in shenanigans a plenty. Will Seth rise to the top of the corporate ladder? Will Marcos bring down the man with his cyber implants and can do attitude? Will James be able to find those corndogs wrapped up in blueberry pancake? Tune in to find out.
Contact -
Join the Club! Become a Patron to get exclusive content, early episodes and a vote in the direction of the pod.Facebook Group (The Collaborators are building worlds!)TwitterInstagram


