Video Game History Hour

Video Game History Foundation
undefined
Nov 10, 2021 • 1h 3min

Ep. 57: Hit Save!

Executive Director of Hit Save!, Jonas Rosland, joins us to showcase some of the amazing work this fellow 501(c)(3) non-profit does in preserving video game history, especially through community-driven projects. Hit Save! has brought together amazing resources in both their Scanning.Guide! and Dumping.Guide! to aid our community in digitizing existing materials as well as a program facilitating interviews with game developers to preserve that history which may not yet have been documented. Rosland also gives us a peek into many other current projects and we learn how any of us can get involved. Mentioned in the show: Scanning.Guide! (https://scanning.guide/) Dumping.Guide! (https://dumping.guide/) See more from Jonas Rosland: Website: hitsave.org Patreon: /hitsave Twitter: @hitsaveorg GitHub: github.com/hitsave Personal twitter: @jonasrosland
undefined
Nov 3, 2021 • 1h 4min

Ep. 56: Nintendo in Italy

Gaming historian and journalist Damiano Gerli shares the details of how exactly Nintendo marketed itself to the Italian consumer in the 80’s and 90’s as laid out in his article Selling Mario to Italians: the untold story of Nintendo in Italy. They really had their work cut out for them as they tried to bring their console into an environment already heavily favoring PC gaming as well as free of software copyright laws. How did they make it work and what byproducts still survive today as a result? See more from Damiano Gerli: Twitter: @damgentemp Genesis Temple blog - dedicated to obscure gaming history and analyzing interesting elements of game design: https://genesistemple.com/ Patreon: /thegenesistemple Facebook: /TheGenesisTemple
undefined
Oct 27, 2021 • 1h 5min

Ep. 55: Pac-Man

Author Tim Lapetino joins us to discuss his new book, Pac-Man: Birth of an Icon. After so many years, why are there still stories to tell about Pac-Man? During a time when shooting aliens was the hot gameplay on the scene, we find out why this game, with such a different experience, had mass appeal. Tim takes us down the rabbit hole of what is just so fascinating about this iconic character, the legendary franchise, and its creator. See more from Tim Lapetino: Twitter: @lapetino Website: timlapetino.com Instagram: @timlapetino Book: Pac-Man: Birth of an Icon: Pac-Man: Birth of an Icon Recommended Book: Art Of Atari
undefined
Oct 20, 2021 • 1h 11min

Ep. 54: Kaizo Mario

GlitchCat7, competitive gamer/ROM hacker/full time streamer/Kaizo Mario historian of record, joins us to discuss his extensive blog post, The Complete History of ‘Kaizo Mario’. GlitchCat7 helps us understand how ‘Kaizo’ was born from exploring glitched levels, wall clipping, and ROM warping. These rearranged, and quite difficult, Mario levels provide a jumping off point for a philosophical journey through what it means to go beyond the horizon of what’s explorable in a game and play out of bounds. Mentioned in the show: https://www.smwcentral.net// See more from GlitchCat7: Website: https://www.glitchcat7.com Twitch: /glitchcat7 Twitter: @GlitchCat7 TikTok: @GlitchCat7 Instagram: @GlitchCat7 Patreon: @GlitchCat7 Mallow’s Instagram: @mallowspiraltail
undefined
Oct 13, 2021 • 1h 5min

Ep. 53: X-Rated Atari Games

Historian and documentarian Kate Willaert returns to the show, this time to discuss her recent article on “adult” games made under the Mystique banner for the Atari 2600: Porno Hustlers Of The Atari Age. Kate guides us through the very troubled history around these titles’ creation and release, including protests, legal suits, and attempted legislation. She also unravels the complicated company structures behind these games to figure out who was really involved in this story. See more from Kate Willaert: Twitter: @katewillaert YouTube: /a critical hit Website: acriticalhit.com Patreon: /acriticalhit Newsletter: criticalkate.substack.com
undefined
Oct 6, 2021 • 1h 4min

Ep. 52: Star Fox Command

John Rairdin of Nintendo World Report joins us to discuss his ambitious documentary The History and Development of Star Fox Command (Ft. The Original Developers). He shares the previously undocumented history of this Nintendo DS title, its developers from Q-Games, and its many creators. As a side note: John has some pretty good ideas on how to make a game about space rodents, who may or may not have robotic legs, flying around saving the universe into a pretty fun racing game. Let’s get on this, Nintendo! See more from John Rairdin: Twitter: @jtsknight92 Website: NintendoWorldReport.com YouTube: /NinWRTV Patreon: /NWR
undefined
Sep 29, 2021 • 1h 5min

Ep. 51: U-Force - For Experienced Players Only

We’re joined, once again, by Norman Caruso to discuss the history of a unique 1990 Nintendo Entertainment System controller, the U-Force. All the rage when it was announced, this hands-free controller uses infrared emitters/detectors to locate your hands in 3-dimensional space for game control input. In his recent video Don't Touch: The Story of the U-Force | Gaming Historian we learn how this device came about and why, sadly, it didn’t perform very well, both physically and in the retail market. Find more content from Norman Caruso: YouTube: /gaminghistorian Twitter: @gaminghistorian Patreon: /gaminghistorian
undefined
Sep 22, 2021 • 1h 23min

Ep. 50: Prototypes

To celebrate the Video Game History Hour’s 50th episode we’ve invited friend of the show, Chris Kohler, to join a thoughtful conversation all about game prototypes. What are they, where do they come from, and what part did they play in forming the Video Game History Foundation? How does the existence of source code affect our feelings about prototypes? We share stories of cool prototypes we’ve come across in our past and what prototypes we’d loved to find someday. Mentioned in the show: https://hiddenpalace.org/Project_Deluge See more from Chris Kohler: Twitter: @kobunheat Website: www.chriskohler.biz Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F
undefined
Sep 15, 2021 • 1h 6min

Ep. 49: LucasArts’ The Dig Dug Its Own Grave

Jimmy Maher, creator of The Digital Antiquarian, returns to the show to discuss his article on The Dig, a LucasArts point and click adventure. Jimmy takes us through the rich, but troubled, history of this title in a way that helps us understand how this project ever made it to the finish line and why it wasn’t more popular. Grab your shovel and get ready to solve some alien space puzzles! See more from Jimmy Maher: The Digital Antiquarian: filfre.net Patreon: /DigitalAntiquarian Twitter: @DigiAntiquarian The Analog Antiquarian: https://analog-antiquarian.net/
undefined
Sep 8, 2021 • 1h 6min

Ep. 48: 3, 2, 1...Dreamcast Launch!

Tomorrow marks the 22 year anniversary of the Dreamcast’s North American launch back on 9/9/99. To celebrate, we’re joined by Chase, one of the PR professionals charged with creating its memorable launch for Sega and who worked on the release of every single first party game for the console. We get a different perspective on this moment in history and hear stories of the memorable and wacky stunts Chase helped to put together to create media buzz. You can see some of his saved memorabilia and swag from these events in his Twitch stream, Highlight: Dreamcast Anniversary Stream. See more from Chase: Twitter: @chasejustchase Twitch: /chase The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app