Video Game History Hour

Video Game History Foundation
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Jul 10, 2025 • 1h 4min

Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development

Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Lawrence Schick:Website: https://swashbucklingadventure.net/Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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Jun 25, 2025 • 1h 10min

Episode 134: Preservation Work Inside the University of Michigan Library Computer and Video Game Archive

Host Phil Salvador and guest host Colleen Barrett, Rare Books Librarian at UK Libraries, chat with David Carter, Video Game Archivist and Comic Librarian at University of Michigan Library Computer and Video Game Archive, about the work he does in archiving video game material within such a large and academic institutions. We discuss what tools are available, what problems typically arise, the pros and cons of institutional preservation, and so much more.Mentioned in the Show:MIDSAC Pool: https://www.masswerk.at/nowgobang/2019/michigan-poolU-M Video Game Studies: https://guides.lib.umich.edu/videogamestudies (particularly the “Other Resources” section)You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from David Carter:Bluesky: https://bsky.app/profile/umcvga.bsky.socialU-M CVGA Website: https://www.lib.umich.edu/locations-and-hours/computer-and-video-game-archiveSee more from Colleen Barrett:Bluesky: Colleenlovesbks https://bsky.app/profile/colleenlovesbks.bsky.socialInstitution Instagram: UK Libraries (@uklibraries) Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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Jun 11, 2025 • 1h 34min

Episode 133: Spyro the Dragon artist Craig Stitt talks Sega and Insomniac

On this special video episode of the Video Game History Hour, we sat down with Craig Stitt, retired game artist and designer. Craig worked on games including Sonic the Hedgehog 2, Kid Chameleon, Ratchet & Clank, and Spyro the Dragon. He gave us a tour of his portfolio and talked about working at Sega in America, creating Spyro, dealing with burnout, and what it means for fans to connect with his work.Access the Craig Stitt art and design papers at the VGHF Library: https://archive.gamehistory.org/folder/cbcc6ed2-324c-43f0-9002-8e07455484bc*This episode was recorded as a video, with visual components, available on our Youtube channel: https://www.youtube.com/watch?v=QAN6AD2_fs0.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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May 28, 2025 • 1h 24min

Episode 132: Croc Remaster

Frank Cifaldi and Phil Salvador host a discussion with Jez San, Jason Smith, and Mike Arkin from Argonaut Games about the development and remastering of the 1997 game Croc: Legend of the Gobbos. We touch on what went into the original game - incorporating 3D technology and character design influences from traditional animation - as well as enhancements for the remaster, improved controls and a virtual museum of bonus content showcasing the game's history and development process. The team’s discussion centers on the challenges and efforts in game preservation and the personal dedication of researchers who meticulously uncovered and documented game history for the sake of this remaster. Finally, we mention the potential for future updates and expansions in game preservation projects.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Argonaut Games:Linktree: linktr.ee/argonautgames Website: argonautgames.com Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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May 14, 2025 • 1h 11min

Episode 131: Flitman Collection

Hosts Frank Cifaldi and Phil Salvador chat with Mark and Michelle Flitman, a father-daughter duo, about Mark’s career, his donated collection at the VGHF, and his autobiography: "It’s Not All Fun and Games." As a semi-retired video game and toy producer, Mark shares his career highlights as a publisher producer throughout the 90’s and into the early 2000’s at Konami, Acclaim, Mindscape, Midway, and later, Atari. Most of his titles were licensed properties including The Simpsons (Bart's Nightmare, Virtual Bart), WWF (Royal Rumble and RAW), and several Marvel properties (Maximum Carnage). Michelle shares her efforts to preserve her father's collection, which includes concept art, design documents, and prototypes. You’ll hear highlighted notable items like the Eclipse demo by Argonaut and the Monster Dunk project. The conversation also touches on the importance of trust in producer-developer relationships and the challenges of managing licensed properties.Mentioned in the show:Mark Flitman's development papers: https://archive.gamehistory.org/folder/205c628c-5d0a-4de8-a5a5-782f31706ac0.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Michelle Flitman:Website: www.flitman.siteSee more from Mark Flitman:Book - Hardcover (Limited Run - Collector’s Edition): “It’s Not All Fun And Games”Book - Hardcover (Amazon): “It’s Not All Fun And Games”Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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Apr 30, 2025 • 54min

Episode 130: Spycraft

Phil Salvador hosts Polygon’s Clayton Ashley and Simone de Rochefort to discuss a documentary they produced last year called The Great Game: The Making of Spycraft | Full Polygon Documentary about the 1996 FMV CD-ROM game, Spycraft. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A full transcript of this episode is available on our website: https://gamehistory.org/episode-130-spycraft/See more from Polygon:Website: polygon.comYouTube: /polygonClayton Ashley’s Podcast: https://rss.com/podcasts/temporalculturewar/Simone de Rochefort’s social handle: @doomquasarVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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Apr 16, 2025 • 1h 11min

Episode 129: Powerhouse Chloe Appleby

Phil Salvador and Robin Kunimune chat with Chloe Appleby, games curator at the Powerhouse Museum in Sydney, Australia, who shares how she turned her passion for games into a dream role blending community, culture, and quirky preservation. From Sydney’s post-COVID game scene revival to tracking down lost media and organizing a free indie games festival, Chloe shows how playful curiosity can power serious cultural impact. She emphasizes the importance of community engagement and the museum's efforts to preserve Australian game history, including notable games like Untitled Goose Game and Nightmare.Mentioned in the show:Nightmare: Nightmare Presenter VideoDan Dare: Pilot of the Future 87/697-3 and Shogun 87/697-6 (specifically the leaflet)Sega World audio: Sonic Live in Sydney (Full & Complete CD - 1997 - Sega World Sydney)You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A full transcript of this episode is available on our website: https://gamehistory.org/episode-129-powerhouse-chloe-appleby/See more from Chloe Appleby:Linktree: @chloeapplebyInstagram: @c.appleby_Bluesky: @chloeappleby.bsky.socialX: @AppleBee180See more from Powerhouse:Website: powerhouse.com.auInstagram: @powerhousemuseumVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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Apr 2, 2025 • 1h 10min

Episode 128: DMCA 2024 Copyright Ruling

Phil Salvador and Kendra Albert, a partner at Albert Sellars LLP, digest, discuss, and dissect the 2024 DMCA exemption petition to make it easier for libraries and archives to preserve video games and the subsequent ruling by the US Copyright Office. Join us for an insightful look at the recent ruling, legal implications, and what it all means for the future of video game copyright and digital access.*This episode has a follow-up bonus episode available to our paid tier Patreon members.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A full transcript of this episode is available on our website: https://gamehistory.org/episode-128-dmca-2024-copyright-ruling/ See more from Kendra Albert:Bluesky: @kendraserra.bsky.socialMastodon: @kendraserra@dair.communityLaw firm website: albertsellars.lawSoftware Preservation Network: https://www.softwarepreservationnetwork.org/Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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Mar 19, 2025 • 1h 17min

Episode 127: Sarge’s Heroes

In this episode of Video Game History Hour, Michael Mendheim joins host Frank Cifaldi and guest-host John Rairdin to reflect on his career, from early work on Fester’s Quest to cult favorites like Mutant League Football and Sarge’s Heroes. Mendheim shares stories about creative risks, industry shakeups, and the challenges of keeping games alive — with Rairdin diving deep into his personal love for Sarge’s Heroes, expanding the definitive Vikki Grimm lore, and discussing the development materials Mendheim saved along the way.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A full transcript of this episode is available on our website: https://gamehistory.org/episode-127-sarges-heroes/See more from Michael Mendheim:Twitter/X: @mmendheimWebsite: https://www.digitaldreamsentertainment.com/Website: mutantfootballleague.comSee more from John Rairdin:Twitter/X: @jtsknight92YouTube: /ninwrtvWebsite: nintendoworldreport.comVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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Mar 5, 2025 • 1h 8min

Episode 126: A Fireside Chat with Gail Tilden

Gail Tilden, Nintendo of America’s marketing mastermind, takes Frank Cifaldi on a trip down memory lane in a panel at the Long Island Retro Gaming Expo, reminiscing about everything from the early days of NES branding to the explosive rise of Pokémon. She shares behind-the-scenes stories about marketing mishaps (hello, Zelda Rap), strategic pivots like the iconic "Nintendo Seal of Quality," and how a quirky Game Boy RPG took over the world. From robotic flops to Pikachu-branded cars parachuting into Topeka, her journey is a testament to the creativity and unpredictability that helped shape the gaming world.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A full transcript of this episode is available on our website: https://gamehistory.org/episode-126-a-fireside-chat-with-gail-tilden/Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg

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